D&D 5E Metagame Module

I have no problem with the idea that my character is calling on inner reserves in-world when he spends an AP.
Agreed. Especially because the whole turn-by-turn, action economy thing is itself already an artificial imposition grounded predominantly in metagame considerations. The gameworld itself is not a stop-motion world.

With my group, one feature of APs that contributes to the ingame interpretation that you describe is that the players deploy them when things are getting a little desparate or urgent. So the players' emotions, at the table, matches the imputed emotion/experience of the PC. Which, at least as I understand and experience it, supports rather than impedes immersion.
 

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Someone posted a while back little cards he handed out at the start of each session that let players chance the plot. Things like:

Love at first sight: Two characters who have just met each other fall in love. If this is a PC, then it must be with their consent (the player playing the card may choose themselves).

Hidden Sympathies: An NPC is a member of a faction, or sympathizes with the faction. The reasons for their membership or sympathy are left up to the DM.


I would LOVE players to have that sort of control over the plot.

Anybody remember the TORG Drama Deck & cards?
 

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