Gargoyle
Adventurer
Here it is, though I only recommend it for monk/wizards or martial artist/wizards and it wouldn't be usable by a 5th level Wizard anyway.
I designed it for melee touch spells, in case you missed with the first attack or are casting something like chill touch that can be used multiple times. I think the cost (spell level slot one higher) is too high though, since the feat is so specialized. Most monk/wizards aren't able or willing to pay it to gain that one attack. The print version of the book will probably feature a revised version of this feat, probably simply leaving off the spell level cost. I need to playtest it though. If anyone uses that version of it, let me know how it goes. We did playtest this one, but I don't think we playtested it enough...
Melee Spell [Metamagic]
You can follow through the somatic motions of a spell with an unarmed strike.
Prerequisites: Improved Unarmed Strike, Base attack bonus +6 or higher
Benefits: You have the ability to make an extra unarmed strike immediately after successfully casting a spell with a casting time of one action and the somatic component. A melee spell uses a spell slot one level higher than the spell’s actual level.
Special: Only those who prepare their spells, such as wizards, can use this feat. It is useless to bards and sorcerers. Metamagic spells cast on the fly always have a cast time longer than 1 action.
Just call me the PDF Pimp...
I designed it for melee touch spells, in case you missed with the first attack or are casting something like chill touch that can be used multiple times. I think the cost (spell level slot one higher) is too high though, since the feat is so specialized. Most monk/wizards aren't able or willing to pay it to gain that one attack. The print version of the book will probably feature a revised version of this feat, probably simply leaving off the spell level cost. I need to playtest it though. If anyone uses that version of it, let me know how it goes. We did playtest this one, but I don't think we playtested it enough...
Melee Spell [Metamagic]
You can follow through the somatic motions of a spell with an unarmed strike.
Prerequisites: Improved Unarmed Strike, Base attack bonus +6 or higher
Benefits: You have the ability to make an extra unarmed strike immediately after successfully casting a spell with a casting time of one action and the somatic component. A melee spell uses a spell slot one level higher than the spell’s actual level.
Special: Only those who prepare their spells, such as wizards, can use this feat. It is useless to bards and sorcerers. Metamagic spells cast on the fly always have a cast time longer than 1 action.
Just call me the PDF Pimp...

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