Orignal Thread at WotC - Feats are located here to if you don't want to download the PDF.
This has already been posted on the WotC boards, but I figured, the more people to look at the rules. The better. Anyway, the rules are available in a neat little PDF on
Scribd.
I appreaciate any actually in game feedback if anyone wants to playtest it otherwise I'm jsut interested in people ideas and comments.
One thing I am already considering changing for the enxt update will be the Feat Powers Requirements.
I have been considering meta magic which allowed swapping out one energy type for another energy type... perhaps the purpose is different but they seem related... effectively feels like the mage has more spells
.. any reason your meta magics are free actions... I was thinking a minor action made it feel like the mage was pausing to think about what they were doing.
The first one of these would be like your metamagics the others supplement it to complete the picture.
Feat : Adaptive Caster
Prequisite: Arcane Caster, Wizdom 13
Bonus: By spending a minor action you may change an at-will spell you cast to deliver the damage type of any other at-will spell you know, that spell power is treated as having the new keyword in place of its own for the duration of its effect. Describe the adapted power appropriately.
Feat : Adaptive Mastery
Prerequisite: 11th level, Adaptive Caster
Benefit: Choose any encounter or daily you know, which uses one of the energy types acid cold, fire, lightning, or thunder that power and that energy type are now considered adaptable by the power Adaptive Caster (ie as though they were an at-will in your repertoire.)
This power may be taken more than once, by selecting a new Encounter or Daily.
Feat: Elemental Comprehension
Whenever preparing a utility or daily spell from your spell book you are able to see beyond the surface of magics and adapt them to suit your needs, you may set the damage type to match any of your at-wills (or spells made adaptable through mastery).