HellfireVanWinkle
Villager
As someone who often has "Weird Ideas" such as a "Pseudo Western Campaign set in a Balkan inspired region" or a "City based campaign that blends both Noir and Swashbuckling" it is pretty rare for me to find a published module, sandbox or campaign that suits my peculiar taste. Which is why I often find myself having to write my own RPG settings, it's not exactly for the pleasure (although it's a nice writing exercice), it's pretty much a necessity because I'm not going to get something that 100% satisfies me unless I write it myself. To add more problems, I often favour sandbox campaigns other more linear ones, simply because I find them more interesting. To make it clear however, I am not one of those romantic "Worldbuilders" that write for hours on end, who have an entire history of their world starting from the paleolithic. I work a 9-5 Job to sustain myself, that added to all the other kinds of naughty word naughty word I have to take care of in order for my life to not get busted over, which means that I have very, very, VERY little time for writing ; because of all of this, when I write sandbox content for my RPGs, it has to be efficient, something that will actually be used during play.
I'm very sorry this this long introduction, but I really needed you to understand why I write RPG content, and how I write RPG content, in order for you to understand my request.
I'm looking for articles or books that tackle on the subject of writing and designing your own RPG sandbox, for playing purposes of course. But I don't simply want articles/books that teach how to make open world design, but articles/books that teach how to make open world design in the quickest, most effecient way; the way that requires the least amount of effort to generate the most amount of playable content. Do you happen to know of such books or articles?
I'm very sorry this this long introduction, but I really needed you to understand why I write RPG content, and how I write RPG content, in order for you to understand my request.
I'm looking for articles or books that tackle on the subject of writing and designing your own RPG sandbox, for playing purposes of course. But I don't simply want articles/books that teach how to make open world design, but articles/books that teach how to make open world design in the quickest, most effecient way; the way that requires the least amount of effort to generate the most amount of playable content. Do you happen to know of such books or articles?

