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Metropolis IC: Into the Darkness

First my character will enter a fencing stance and declare dodge against the enemy he is attacking. Rover yells for jemal to throw his torch in and waits for him too, at which point he attacks the enemy he is flanking with squillmar.

OOC: When i say attack i mean full attack
 

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OoC: when i said charging in i ment i was running towards the one that just hit me.

attack closest thing that is hanging from the room
 

Still waiting for everyone else, but let me sure you have this strait.

ONLY the slitherns can see more than 5ft. into the room.
you can't declare dodge against something you can't see.
The hobgoblins have long ropes, so they don't have to enter melee in order to attack you.
Sorry if I misunderstood you sulli, but you're now standing on the very edge of the light with your greatsword drawn, dover is pretty much the same.
On slithern is outside the door, the other is inside.
Jemal is still on the other side of the pit.
 



Jemal throws the Torch to them (I should be able to get it across the 10' pit easily... try to chuck it about 10' into the room), and once the enemies are illuminated will delay his action to wait and see how the beasties fare against his 'allies'.
(If the hobs seem to be doing fairly well, I'll smack them with Magic missiles.. If my companions seem to be able to handle themselves, I'll take a running leap to get into the room, ready to activate my boots of levitation should I not make it to the other side.)
 

Cloude takes another swing where he thinks that the hobgoblins are, and misses horribly, slashing in the wrong direction.
Iq'il fires another volley of arrows at the hobgoblin. One strikes home, but the other misses.
Squill'Mar again attacks the hobgoblin he is infront of, and slashes him with his bladed gauntlet.
Rover easily catches the torch thrown by Jemal and enters the sword stance commonly known as monkey throws the dragon, and seeing that the hobgoblins are in corners and therefore cannot be flanked, and after mumbling some words which make his sword become engulfed in flame, he makes a jab at the injured one. His sword flashes in and out of the hobgoblins neck and it starts splurting blood, but the hobgoblin still seems to be able to fight, if just by a hair.
The hobgoblin will blood spurting out of his neck still wields his weapon, this time at the man/dog that stabbed a sword through his throat, striking him twice in a row (20 damage...ouch). The other hobgoblin yells what sounds like a curse at the top of his lungs and swings his weapon towards Squill'Mar but misses by inches as the rat darts out of the way. The goblins second shot smashes into the door to his left, and a rumbling comes from inside that room.

ooDM: techinically jemal's torch shouldn't have reached you guys until his action, but you guys really need that light.
next round...
oh yeah, and Leo, iq'ill is 4 arrows down, can you keep track also?

New initiative after delayed actions:
Sulli: 17
Iq'il: 16
Sqill'Mar: 16
Rover: 37
hobgoblins: 10
Jemal: 7
 

IC: Growing weary of this battle as his allies are showing that they are truly useless he slings his bow and drops the facade that he has showing his true rat form. He leaps over the pit (tries to at least!) and draws his weapons to slay the enemy and move forward. He utters no words, no thoughts, silent, deadly, impassive...

OOC: Sling bow, jump pit, draw weapons both, slay and kill.
 
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Sqill'Mar is getting impatient, none of the others seem to do anything...Ah there's his brother.

"You'll take the other one, I'll finish this one off..."

Sqill'Mar will pul out his assasins dagger as well and starts attacking with two weapons (+13/+11) He'll also tries to determine how much the hobgoblin can still have.
 

Jemal shrugs, seeing that the hobs are easily outmatched, and tries to leap across the pit (Running long jump, readied action to activate boots of levitate if I fall short.)
 

Into the Woods

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