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*Pathfinder & Starfinder
[MHB] +6 on all attributes for 200,000 ?
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<blockquote data-quote="FrankTrollman" data-source="post: 1209824" data-attributes="member: 14225"><p>You wander away for a while and people are already coming up with stuff like this.</p><p></p><p>OK, I think everyone here needs to get a grip:</p><p></p><p>1> <strong>Magic</strong> doesn't give a crap whether an item is "slotted" or not.</p><p></p><p>2> <strong>Magic</strong> doesn't give a crap whether it is providing a "common" or "unusual" <em>bonus type</em>.</p><p></p><p>3> <strong>Magic</strong> doesn't even care how much it <em>costs</em>.</p><p></p><p>These are all game mechanical concerns. Concerns put in for the explicit purpose of maintaining gamebalance in a certain type of game where wealth is handled as an alternative score keeping method and noone thinks outside the box.</p><p></p><p>In a game where people put a little bit of thought into the ramifications of spells like Fabricate and Plane Shift - Player Wealth Guidelines are essentially out the window anyway. In those games, people are going to have to find their game balance point by some means other than Wealth/Item Cost.</p><p></p><p>---</p><p></p><p>So Item Cost, especially at the high end, is a metagame concenr that only makes sense if the DM and players all sign to the metagame agreement to <em>allow it to matter</em>. It requires a deliberate agreement by all parties involved to accept an irrational limitation to their character's actions in the interests of maintaining a specific agreed upon state of game balance.</p><p></p><p>So the only <em>possible</em> evaluation of what an item <em>should</em> cost is one based upon those metagame balance notions. Following the formula is nice in theory - but as you've doubtless noticed it breaks down in a lot of places (such as the unlimited use Cure Light Wounds item).</p><p></p><p>+6 to every stat is nowhere six times as good as a single +6 to one stat item. Acting like it should somehow cost <em>more</em> than six times as much just because some chart says it should is <em>exactly as dumb</em> as arguing that you should be able to have Continuous Activation Unlimited Charges True Strike or Cure Light Wounds for 3 grand.</p><p></p><p>The item costs less than the chart says it should because it is nowhere close to the power that the chart implies that it would have.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1209824, member: 14225"] You wander away for a while and people are already coming up with stuff like this. OK, I think everyone here needs to get a grip: 1> [b]Magic[/b] doesn't give a crap whether an item is "slotted" or not. 2> [b]Magic[/b] doesn't give a crap whether it is providing a "common" or "unusual" [i]bonus type[/i]. 3> [b]Magic[/b] doesn't even care how much it [i]costs[/i]. These are all game mechanical concerns. Concerns put in for the explicit purpose of maintaining gamebalance in a certain type of game where wealth is handled as an alternative score keeping method and noone thinks outside the box. In a game where people put a little bit of thought into the ramifications of spells like Fabricate and Plane Shift - Player Wealth Guidelines are essentially out the window anyway. In those games, people are going to have to find their game balance point by some means other than Wealth/Item Cost. --- So Item Cost, especially at the high end, is a metagame concenr that only makes sense if the DM and players all sign to the metagame agreement to [i]allow it to matter[/i]. It requires a deliberate agreement by all parties involved to accept an irrational limitation to their character's actions in the interests of maintaining a specific agreed upon state of game balance. So the only [i]possible[/i] evaluation of what an item [i]should[/i] cost is one based upon those metagame balance notions. Following the formula is nice in theory - but as you've doubtless noticed it breaks down in a lot of places (such as the unlimited use Cure Light Wounds item). +6 to every stat is nowhere six times as good as a single +6 to one stat item. Acting like it should somehow cost [i]more[/i] than six times as much just because some chart says it should is [i]exactly as dumb[/i] as arguing that you should be able to have Continuous Activation Unlimited Charges True Strike or Cure Light Wounds for 3 grand. The item costs less than the chart says it should because it is nowhere close to the power that the chart implies that it would have. -Frank [/QUOTE]
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[MHB] +6 on all attributes for 200,000 ?
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