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[MHB] +6 on all attributes for 200,000 ?
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<blockquote data-quote="Artoomis" data-source="post: 1209911" data-attributes="member: 111"><p>On that we disagree for sure. I have limited places upon which to wear/carry/use a magic item. If I want to have lots of stat enhancements, I'd much rather have them on one item than on several - thus that one item is more valuable to ME than 6 seperate items. It may not be more valuable to the GROUP than 6 seperate items, but that's a whole different point of view, and, of course, to the (6-member) GROUP it would be more valuable to have 6 items that boosted all stats than to have 36 items that each boosted one stat. Of course, that's assuming that this is a slotted item, which it is, in this case (a belt).</p><p></p><p>If it's more valuable, then it should cost more.</p><p></p><p>How much more is an interesting discussion. I think it's worth quite a bit more. It should be more than 6 seperate items for sure. Unless it's a cloak, it cannot have affinity for one "slot" due to it's many dissimilar stat boosts.</p><p></p><p>If one of these cost 36,000, then one with six powers should cost:</p><p></p><p>More than 36,000 * 6 because we sidestep limitations on number of items worn.</p><p></p><p>More than the above cost becasue we also cannot meet the slot affinity rules.</p><p></p><p>Less than 6 seperate, slotless stat boosting items (because that would do the job equally well with added flexibility in being able to split up the item).</p><p></p><p>So it should be less than (36,000*6*2) or 432,000 and more than (36,000*6) or 216,000.</p><p></p><p>396,000 is probably about the right value per the DMG, and that's not too far off - it IS that valuable for certain characters, but not for others (who shouldn't pay for it, then!!)</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1209911, member: 111"] On that we disagree for sure. I have limited places upon which to wear/carry/use a magic item. If I want to have lots of stat enhancements, I'd much rather have them on one item than on several - thus that one item is more valuable to ME than 6 seperate items. It may not be more valuable to the GROUP than 6 seperate items, but that's a whole different point of view, and, of course, to the (6-member) GROUP it would be more valuable to have 6 items that boosted all stats than to have 36 items that each boosted one stat. Of course, that's assuming that this is a slotted item, which it is, in this case (a belt). If it's more valuable, then it should cost more. How much more is an interesting discussion. I think it's worth quite a bit more. It should be more than 6 seperate items for sure. Unless it's a cloak, it cannot have affinity for one "slot" due to it's many dissimilar stat boosts. If one of these cost 36,000, then one with six powers should cost: More than 36,000 * 6 because we sidestep limitations on number of items worn. More than the above cost becasue we also cannot meet the slot affinity rules. Less than 6 seperate, slotless stat boosting items (because that would do the job equally well with added flexibility in being able to split up the item). So it should be less than (36,000*6*2) or 432,000 and more than (36,000*6) or 216,000. 396,000 is probably about the right value per the DMG, and that's not too far off - it IS that valuable for certain characters, but not for others (who shouldn't pay for it, then!!) [/QUOTE]
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[MHB] +6 on all attributes for 200,000 ?
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