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[MHB] +6 on all attributes for 200,000 ?
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<blockquote data-quote="FrankTrollman" data-source="post: 1210180" data-attributes="member: 14225"><p>The cost increase for a second power on a slotted item is the same as the cost increase for an item with an inappropriate power is the same as the cost increase for an item with no slot cost at all.</p><p></p><p>They <em>never ever stack!</em> After all, it would be totally retarded to make an item if you had to pay two cost increases - since you could just have it be a token in your pocket and have it increase in cost only once.</p><p></p><p>The cost of a secondary ability <em>assumes</em> that you are always going to want that ability - that it is essentially exactly the same thing as getting a token you keep in your pocket. When we get into large numbers of common bonuses - that is <em>obviously</em> not true anymore. Even relying only upon spells, enhancement bonuses to various stats show up as afterthoughts all the time - and this item is often not going to be performing at full potential.</p><p></p><p>Is it better than six different +6 items to one stat for one character? Absolutely!</p><p></p><p>But that's not the question. The question is how it compares to a single item that gives +6 to only one stat. It's better, but not six times better. Certainly not eight and a half times better.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1210180, member: 14225"] The cost increase for a second power on a slotted item is the same as the cost increase for an item with an inappropriate power is the same as the cost increase for an item with no slot cost at all. They [i]never ever stack![/i] After all, it would be totally retarded to make an item if you had to pay two cost increases - since you could just have it be a token in your pocket and have it increase in cost only once. The cost of a secondary ability [i]assumes[/i] that you are always going to want that ability - that it is essentially exactly the same thing as getting a token you keep in your pocket. When we get into large numbers of common bonuses - that is [i]obviously[/i] not true anymore. Even relying only upon spells, enhancement bonuses to various stats show up as afterthoughts all the time - and this item is often not going to be performing at full potential. Is it better than six different +6 items to one stat for one character? Absolutely! But that's not the question. The question is how it compares to a single item that gives +6 to only one stat. It's better, but not six times better. Certainly not eight and a half times better. -Frank [/QUOTE]
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[MHB] +6 on all attributes for 200,000 ?
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