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Midkemia d20?
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<blockquote data-quote="ergeheilalt" data-source="post: 985193" data-attributes="member: 3460"><p>I thought it was kinda cool that Midkemia was based on D&D. After having been recommended the books by my math teacher in eight grade (who enjoyed poking fun at D&D, though I was the only one who played in the class), the fact that they were rooted in a game I played was a very cool revelation. </p><p></p><p>Do I fault Feist as an author? No, it's bubble gum fantasy that always cleans the palate after a boring and depressing read (recovering from an entire year of AP English, I'm washing my literary palate with some good ol' fantasy books). What intrigued me about Midkemia was not that it was similar to Tolkien (which it obviously is) or that it had its roots in D&D (again, a true statement); it was what was different.</p><p></p><p>High and Low magic struck me dumb. Kulgan (a low magician) could do amazing magical things; but Hocatca (sp?) (a high magician) could do powerful things, but of a different caliber.</p><p></p><p>The Gods were dead. Only a few survived, and they weren't Greco-Roman clones, they had titles and domains that were not simple "Fighters" or "war". The Valhalru, a race of god-like beings, created Midkemia - however they were not gods. The rare-magic items and the complex politcal arrangement also gave rise to my imagination. The planet walking adventures, portals mlllenia lost, the unknown lands across the sea (Novidius - which was only partially explored and the hints that there was even more). All these aspects made the books wonderful.</p><p></p><p>Arguing the roots of a great series of novels is pointless. They just are there. </p><p></p><p>Back to my main point, any news on Midkemia d20? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Erge</p><p><span style="font-size: 9px">edited for spelling</span></p></blockquote><p></p>
[QUOTE="ergeheilalt, post: 985193, member: 3460"] I thought it was kinda cool that Midkemia was based on D&D. After having been recommended the books by my math teacher in eight grade (who enjoyed poking fun at D&D, though I was the only one who played in the class), the fact that they were rooted in a game I played was a very cool revelation. Do I fault Feist as an author? No, it's bubble gum fantasy that always cleans the palate after a boring and depressing read (recovering from an entire year of AP English, I'm washing my literary palate with some good ol' fantasy books). What intrigued me about Midkemia was not that it was similar to Tolkien (which it obviously is) or that it had its roots in D&D (again, a true statement); it was what was different. High and Low magic struck me dumb. Kulgan (a low magician) could do amazing magical things; but Hocatca (sp?) (a high magician) could do powerful things, but of a different caliber. The Gods were dead. Only a few survived, and they weren't Greco-Roman clones, they had titles and domains that were not simple "Fighters" or "war". The Valhalru, a race of god-like beings, created Midkemia - however they were not gods. The rare-magic items and the complex politcal arrangement also gave rise to my imagination. The planet walking adventures, portals mlllenia lost, the unknown lands across the sea (Novidius - which was only partially explored and the hints that there was even more). All these aspects made the books wonderful. Arguing the roots of a great series of novels is pointless. They just are there. Back to my main point, any news on Midkemia d20? :D Erge [SIZE=1]edited for spelling[/SIZE] [/QUOTE]
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