Here are the adventure seeds I wrote up for
www.againsttheshadow.org, a great Midnight resource if ever there was one:
1 - Steel Hill Slaves
They were all caught by the Shadow and sent to Steel Hill for slavery in the mines. On the way to the Hill they awake to find all of their Orcish Guards dead and the Legate a gibbering madman.
Who knows what happened, it is time to leave. Whatever destroyed the Orcs and left the Legate mad might come back.
Note: Aye, this one might work but if there's a Dwarf or an Elf in the party you should make it clear that they were to be used as some kind of stock for Izrador's breeding program or a meal for an Orcish feast as those demi-humans aren't often used as slaves.
2 - Dragonfriends
They are gathered by a Dragon who went to sleep before the final battle and awoke to find the world ruled by the Shadow in the North. He has gathered these humanoids toether to gather information and figure out how to best use the Dragon's considerable resources. They might seem like a diverse group to each other but to the Dragon they just seem like a bunch of mortal two-legs.
Note: Aye, this one might work for ya.
3 - Covenant Item Chosen
A group of Covenant Items in an abandoned Keep of the Fortress Wall are calling them one item for each party member. The items have histories and motivations all their own. Each player makes up his character and a rough idea of his Covenant Item, leaving the dirty work to the DM. The party meets on the road, each knowing that the other is looking for a sibling item to their own.
Note: A solid way to bring 'em all together.
4 - Good Folk Pushed Too Far
All of the PC's were keeping their heads down, keeping out of the fighting, trying not to perish. Then something happened. They met a hero or a villain or a child. They found something worth living for, or dying for or fighting for. On that same day they heard about the crucifiction of an old man for teaching a child some runes in the dirt.
On the same day, all of the PC's set off towards the tree that man is nailed to, deciding to be heroes.
Character creation should include that special something that turned them from people beaten by fear and Shadow into heroes.
5 - Northward for Vengeance
An Orchish Host ravaged everything during their trek North. Alledgedly they had found an artifact of Shadow so intense that it awoke a bloodlust that even frightened Legates and fellow Orcs. Everything the PC held dear was destroyed by this host.
The PC's meet on the trail north, following this berserker host on their path to Izrador's front door.
6 - The Jungle's Children
50 years ago a ragtag group made their way into the Aruun jungle in order to find a better life, out from under Izrador's rule. The entire group was decimated by the Demons and Beast of the jungle. Only their children were left.
Then a strange thing happened, the Demons and Beasts of the jungle, together in parliament, decided to raise the children. The party is made of these children, all raised by various inhuman factions within the Jungle. Some beasts tried to raise them according to their parentage and others treated the children like just another beast. Some children had the sad ghosts of their parents guiding them along and others will only know the laws of the wild.
Note: Okay, that one is a bit quirky and odd, I freely admit it.
7 - Dark Tower's Shadow
You were raised and trained at Theros Obsidia, the academy for the Shadow Legates. Your childhood friend is Legate,just about to be sent out into the Eredane. You will help him choose his Orcish Host and then set out to the city where he is stationed. Despite your childhood raised by the Shadow's tutors, your heart burns to fight against Izrador. How long can you pretend?
Note: This is the one I have used for my long-running campaign and it has worked beautifully but might not work with characters whose concepts aren't central to Midnight.
8 - Lulled Villagers
The Legate of your valley is a good man and the Orcish War Chief is sated so long as those above him on the ladder get their cut. The Legate teaches the children of the Shadow in the north, seeking to make peace in a terrible world. Everyone in town knows that your Legate isn't the norm, everyone knows how lucky they are.
The night before last the War Chief was killed by insurgents. Now an Orcish Host will make its way to your town in order to investigate. It is time to act, peace is over in this valley.
Note: Again, demi-humans could make this rough but it is workable.
9 - Snake Folk
Once there was another diety whose cunning and evil rivaled even Izrador. Her name has been forgotten, scrubbed from your minds by the Sundering and Izrador's progroms. However, deep in the Aruun Jungle you remember Her dark rites. The Yuan-Ti will send a delegation to Izrador, offering the Demonic Armies of the Aruun in return for Izrador piercing the Veil and letting one Dark Goddess back onto the earth.
Note: Admittedly, another really odd one.
10 - Dire Insurgents
You are the Kings and Queens of the Dire Beasts. You are meeting at the first Moot to be held for one hundred years and together, you will decide how your nations will strike out against the Shadow. The Queen is waiting in her forest home for too long now and it is time to leave her leadership and allow nature to run its course.
Note: Okay, I was reading, I admit it.
11 - Nexus Heroes
A Power Nexus is a potent place. The four greatest of these holy grounds are dedicated to the four prime elements each has a guardian, bound to the Nexus, unable to leave. They have gathered you, each linked to that element in a unique way to look for the fifth great Nexus, lost since the Sundering.
Note: Not bad.
12 - Demon's Valley
Your valley is ruled by a Demon, summoned in ancient days, stranded on Eredane since the Sundering. Through complex wheeling and dealing he keeps the Shadow at bay, offering his Demonic Seed for Izrador's Breeding Pits. All this benevolent Demon asks is that he may sleep with brides on the first night they are wed. His dark seed has permeated the entire valley.
Tomorrow your sister is getting married and she will allow no Demon to touch her.
13 - House Slaves
You are all house slaves for a hermit Shadow Legate, allowed to live out his days in seclusion for his valor during the Final Battle. His knowledge of ancient lore is vast and so he often answers missives brought to him by Astirax messengers, sent to him from Legates all over Eredane. Last night he died in his bed.
If you find any of these to your liking or actually run one, please let me know.
Good luck.