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[Midnight] Defeating the Shadow
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<blockquote data-quote="SWBaxter" data-source="post: 3214280" data-attributes="member: 27926"><p>Well, if you go back to the primary inspiration material, Midnight is very similar to Middle Earth after the Battle of Unnumbered Tears, where Morgoth defeated the elven hosts along with their human and dwarf allies. He then set about destroying the three (IIRC) elven nations that remained, while flooding the rest of the land with orcs and those humans who'd turned to darkness. Very similar to Midnight, with the good guys under siege and much of the land occupied by the only god that seems able to act openly.</p><p></p><p>That era ended when Earindil contacted the Valar and begged them to intervene on behalf of the few remaining men and elves. They ended their self-imposed exile and launched the War of Wrath, where they stomped all over Morgoth's forces and bound him up until the end of time. Then one of his lieutenants, Sauron, eventually took over the big bad guy role, and that lead to the Lord of the Rings a few thousand years later.</p><p></p><p>It's not quite the same in Midnight, since Izrador is apparently almost as strong as the rest of the gods put together. You'd have to decide how accurate those ancient myths are, and work out why exactly the gods haven't already intervened on behalf of the good folk trapped with Izrador. In the Silmarillion, it was because of the bad blood between the Valar and Feanor's sons, in Midnight it could be any number of reasons. Resolve that, and maybe the gods are willing to suit up for round two with Izrador. </p><p></p><p>You can also go the mirror route, though in the long run breaking all those mirrors is just a temporary solution. Another possibility might be somehow redeeming Izrador - maybe somehow transforming him into a dualistic deity. Or finding some kind of escape to another world for the last few elves, dwarves, and humans. Lots of options, enough so that every campaign can end differently.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 3214280, member: 27926"] Well, if you go back to the primary inspiration material, Midnight is very similar to Middle Earth after the Battle of Unnumbered Tears, where Morgoth defeated the elven hosts along with their human and dwarf allies. He then set about destroying the three (IIRC) elven nations that remained, while flooding the rest of the land with orcs and those humans who'd turned to darkness. Very similar to Midnight, with the good guys under siege and much of the land occupied by the only god that seems able to act openly. That era ended when Earindil contacted the Valar and begged them to intervene on behalf of the few remaining men and elves. They ended their self-imposed exile and launched the War of Wrath, where they stomped all over Morgoth's forces and bound him up until the end of time. Then one of his lieutenants, Sauron, eventually took over the big bad guy role, and that lead to the Lord of the Rings a few thousand years later. It's not quite the same in Midnight, since Izrador is apparently almost as strong as the rest of the gods put together. You'd have to decide how accurate those ancient myths are, and work out why exactly the gods haven't already intervened on behalf of the good folk trapped with Izrador. In the Silmarillion, it was because of the bad blood between the Valar and Feanor's sons, in Midnight it could be any number of reasons. Resolve that, and maybe the gods are willing to suit up for round two with Izrador. You can also go the mirror route, though in the long run breaking all those mirrors is just a temporary solution. Another possibility might be somehow redeeming Izrador - maybe somehow transforming him into a dualistic deity. Or finding some kind of escape to another world for the last few elves, dwarves, and humans. Lots of options, enough so that every campaign can end differently. [/QUOTE]
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