[Midnight] Do yourself a favour!

Forcegypsy

First Post
Seriously,

I am incredibly impressed by Fantasy Flight Games' new setting. If you are a collector of RPG's this is a must have. My gamers have pretty much gone gaga and insisted I run it.

Reading the sourcebook is a pleasure. Congrats to all involved I am extremely impressed.
 

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Forcegypsy said:
I am incredibly impressed by Fantasy Flight Games' new setting. If you are a collector of RPG's this is a must have. My gamers have pretty much gone gaga and insisted I run it.

They changed the classes a little too much for my tastes. I tend to mishmash my setting anyway. Plus, I'm not too keen on evil overloads who are obviously evil overlords. I prefer a more Hitlerian / Hussainian "I can see why some people supported him" sort of bad guy.

On the other hand, if I had a little more spending money ...


Aaron
 

If you read the setting, you will find out that there reasons why someone would support Izrador, and many of them are the same reasons Hitler was supported.

I am in agreement. Fabulous setting.


Razuur
 

Razuur said:
If you read the setting, you will find out that there reasons why someone would support Izrador, and many of them are the same reasons Hitler was supported.

Are there any reasons why a good (or maybe just non-evil) players character would support Izrador?


Aaron
 

Personally, I'm not surprised, considering that Midnight comes from the same creative team that game us the spectactular Blue Planet

I still need to pick it up myself. There's talk of somebody running it around here.
 

I believe good characters might follow Izrador is to avoid being killed, to defend their families....or perhaps to try to work with him in an attempt to try and subvert his conquering efforts.

Imagine an invasion by orcs that won....your army is destroyed, so all that's left are roving bands of mercenaries or defeated soldiers with little organization. They might turn to looting or banditry in order to feed themselves.....given they are now actively hunted by the invaders.

In turn the villagers/civilians who remain are now stuck. They find early on that when a few local toughs killed an orc or two, the orcs responded by slaughtering 10 villagers for every orc who was killed. And when more were killed in punishment for delivering food to the remains of their city's army that support dries up.

Soon, simply to avoid suffering more punishment, the civilians might actively stand against their own soldiers, hoping that the orcs will let them live in peace.

It's a pretty scary progression, and I think an excellent explanation of why good would assist evil.

You have to remember....in this campaign, the Shadow *won*. It's quite different from anything else out there.

Banshee
 

I would have to agree. This is a great setting. I can't wait to play it or run it. Either way would be alot of fun. My only gripe was that they didn't stat out Izrador and the Night Kings. I understand that the designers didn't intend PC's to confront them directly, but I think they should let that up to the DM running the game.
 




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