Land Outcast
Explorer
Its a possibility that I'll be running Midnight for my group, this will be their absolute first contact with it, and my first contact with actually playing/running the setting.
So, aside from the basics of a grim world overcome by ignorance, corruption, and despair, which are essentials of Midnight? Better even, what can I introduce in the first adventure to bring in the flavor?
(Sister thread at againsttheshadow.org)
EDIT: Oh, and should anyone know of any Midnight story hours (aside from "Of Fey and Shadow", "Shadow of a lost Faith", "Dark Tower's Shadow", and those at againsttheshadow.org), post the link please
So, aside from the basics of a grim world overcome by ignorance, corruption, and despair, which are essentials of Midnight? Better even, what can I introduce in the first adventure to bring in the flavor?
(Sister thread at againsttheshadow.org)
EDIT: Oh, and should anyone know of any Midnight story hours (aside from "Of Fey and Shadow", "Shadow of a lost Faith", "Dark Tower's Shadow", and those at againsttheshadow.org), post the link please
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