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<blockquote data-quote="Ath-kethin" data-source="post: 7557507" data-attributes="member: 6798775"><p>The goal was to mimic the feel of the old Al-Qadim sourceboxes, and I think we did a pretty good job. In playtests the adventure generally took 8-10 hours start to finish, though we had a guy run it in a single 4 hour session (cutting out large portions of it, of course), and someone else said it took them almost 12 hours because the players just wouldn't stay on task and kept getting in legal trouble.</p><p></p><p>The sourcebook section is intended to help out with those sorts of occasions; each of the wards has 6 plot hook/encounters laid out so if your players do decide to just bum around you aren't left totally on your own. We also packed the text with enough bits and pieces that you can easily branch off and follow a bunch of different directions if you like. </p><p></p><p>It's designed mostly using 2nd Edition sources with a touch of later-era cosmological references and such. We discussed integrating Scales of War more fully, but in the end it didn't seem necessary - we have a sidebar that touches on the inconsistencies.</p><p></p><p>Plus it has a poster map. I felt that part was important.</p><p></p><p>[ATTACH]104517[/ATTACH]</p><p></p><p>You may recognize this map as being for sale by itself on DMSGuild, but that was part of the agreement I made when I commissioned it for the project.</p><p></p><p>Check it out! I'd like to hear more opinions.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7557507, member: 6798775"] The goal was to mimic the feel of the old Al-Qadim sourceboxes, and I think we did a pretty good job. In playtests the adventure generally took 8-10 hours start to finish, though we had a guy run it in a single 4 hour session (cutting out large portions of it, of course), and someone else said it took them almost 12 hours because the players just wouldn't stay on task and kept getting in legal trouble. The sourcebook section is intended to help out with those sorts of occasions; each of the wards has 6 plot hook/encounters laid out so if your players do decide to just bum around you aren't left totally on your own. We also packed the text with enough bits and pieces that you can easily branch off and follow a bunch of different directions if you like. It's designed mostly using 2nd Edition sources with a touch of later-era cosmological references and such. We discussed integrating Scales of War more fully, but in the end it didn't seem necessary - we have a sidebar that touches on the inconsistencies. Plus it has a poster map. I felt that part was important. [ATTACH=CONFIG]104517._xfImport[/ATTACH] You may recognize this map as being for sale by itself on DMSGuild, but that was part of the agreement I made when I commissioned it for the project. Check it out! I'd like to hear more opinions. [/QUOTE]
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