Thornir Alekeg
Albatross!
StalkingBlue said:Speaking of rules tweaking, I wasn't too sure how a number of things were going to work in play so I told my players that I was running the game in playtest mode and might be changing a number of rules as we went along - they were ok with that, and boy, have I needed that license. There's nothing wrong with changing rules during play if you find something breaks the game, mature players will understand a change if you explain the problem it's causing; but if you expect to have to do a lot of fiddling it's better to let the players know beforehand or you'll unsettle them, which isn't good for player-DM trust.
That is a great idea, and it will certainly work with the players I'm hoping to have in my group, but at the same time I'm thrilled to see some of the Heroic Path notes and things about the Channeler listed as I would not want to see someone start a character with a very specific idea in mind that suddenly does not work because we need to alter things mid-stream. I checked out your Randomlings website and I see quite a few ideas that I will be "borrowing", including the idea of just having a central location for the house rules, and the setting background that the players know. Nicely done.