Midnight

Hello!

Our group has fallen in love with Midnight (if you don't know what it is, and are considering playing something out of the norm, then check it out) and we have recently considered converting it to Pathfinder. Well, I was wondering if anyone else has taken on the challenge of converting the Channeler to PF yet?

Thanks
 

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Since Midnight is a total conversion, why bother? Why not simply leave every class (etc.) as it is? It's not as though you'd have actual D&D things to worry about. Just Midnight ones.

CMB/CMD, skills, and done*, would be how I'd approach this. *shrug* To each his or her own, though.


* Plus, possibly, whatever I'm forgetting atm. :D Whatever is required for the absolute minimum "Pathfinder update" process, basically.
 
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Oh. It does use some D&D classes? Hm. Couldn't recall enough details of the game, it seems.

My bad. :uhoh:


edit: Just had a look at the Midnight SRD. So, it's actually rather more D&D-like than my now distant read through the core book would seem to have indicated, or suggested. Or, than my memory of said reading of it would, perhaps. Could be why I never ended up using it, I suppose (mechanics didn't suit the setting well enough)... anyway, never mind that. :) Got "spoiled" by certain d20-based games and supps a while back - but, then again, it is entirely a matter of taste.
 
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*goes to bookshelf and carefully draws Midnight 2nd edition campaign setting book out* What a lovely idea! Can't say I've tried converting it yet. Each tradition has several special abilities to choose from that have somewhat unique mechanics. The same goes for a lot of the classes and PrCs added in Midnight since they are tailored to suit the low-magic of the setting.

I don't think there'd be much to convert. The Defender and Wildlander might need some beefing up, while the Channeler I might either provide with more spell points or just have all magic in Midnight use the Words of Power magic variant coming out in Ultimate Magic which I feel would be a classical compliment to the setting.

Honestly, I would lose the Wildlander and introduce a spell-less version of the Ranger instead and maybe provide a Wildlander archetype as an option. Even the Defender could be made into an archetype of the Monk class to help remove some of the magical aspects and replace them with the more mundane pugilist-style version more akin to the defender.

So either go minimalist and take the setting material as is (it'd be easier to power down the PF Barb, Ftr, and Rog by removing rage powers, armor/wpn training, and rogue talents respectively) or you might find yourself committing to a lot more work converting all the classes and PrC. Even Heroic Paths may need to be balanced depending on the spell abilities offered.

All in all, I'd be intrigued to see what a PF'd Channeler might look like, but I fear a serious revision up to PF standards may require a bit of an overhaul. Still sounds like fun to me though, I might have to give it a go!
 




Currently playing in a PF Midnight campaign. Our DM is keeping everything very close to his chest re setting and I haven't read any Midnight materials (i.e. all we know about the world is discovered through play).

Changes/additions to standard PF AFAICT

Heroic Paths
No Clerics
Druids can Channel Positive Energy

We briefly experimented with a spellpoint system but abandoned it as an unnecessary complication.

I think that's it.
 

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