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Midway Mining Expedition (PbP)
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<blockquote data-quote="MacConnell" data-source="post: 7904967" data-attributes="member: 6855223"><p>[spoiler=Character Status]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full health</p><p>Harnin arrows: 17</p><p><span style="color: rgb(44, 130, 201)">Taka</span>: full health</p><p>Boots: 20 - 7 = 14</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full health</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Coins</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 10, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Peccary Tusks: 1 pair, (Confluence +1)</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, (Health +1)</p><p>Flint: 1, {Shock x2}</p><p>Slate: 1, {Sound x2}</p><p>[/spoiler]</p><p></p><p></p><p>Gebbrik nods twice, with deliberation. "<span style="color: rgb(147, 101, 184)">My best guess is to follow the main road east in the direction of East Port and looks for signs. I cannot see an entire caravan vanishing without evidence of its demise. I have no way of knowing what or where is may have incurred trouble. I only know that it is three days late</span>."</p><p></p><p>With very little to go on, DWAC takes to the mission at first light, gathering necessary provisions for travel and proceeds by foot eastward on the main road. The miners are not really much of a talkative lot early in the morning, so while a few wave, no one engages the men in any attempt of a conversation, making the departure efficient and easy.</p><p>[spoiler=Active Search]</p><p>Effectiveness: Sociology + Tranquility + d100</p><p>Sociology: Mind + Commercial + Knowledge + Mercantile</p><p>Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion</p><p><span style="color: rgb(0, 168, 133)">Coldtree</span>: 15 + 31 + 50 = 96</p><p><span style="color: rgb(41, 105, 176)">Taka</span>: 12 + 16 + 50 = 78</p><p><span style="color: rgb(65, 168, 95)">Lunaya</span>: 26 + 14 + 50 = 90</p><p>[/spoiler]</p><p></p><p>During the first day of the journey, Taka happens to stumble across the path of three large ants, which can no longer pose anything other than a trivial threat. The ants are quickly overcome and their useful parts collected.</p><p></p><p>Late into the afternoon, nearing the point where it would be desirable to rest for the evening, Coldtree notices a few rockland sheep grazing and is able to fell one before the remainder scatter. As the men are cleaning the kill, Tehn notices the approach of potential hostiles and motions to the others. Preparing to receive hostiles, mutual awareness is made between the DWAC and a group of 6 people.</p><p></p><p>Possibly having been following the small herd of rockland sheep, the other group is composed of young Aedamans, having, decorated, reddish brown skin, clothed in rudimentary skins, and armed with stone tipped javelins.</p><p></p><p>[ooc]Each character receives 3 DP. THERE IS NOT AN OPTION FOR SURPRISE. STATE FIRST INTENDED ACTION AND PROVIDE REACTION ROLL AND ACTION ROLL.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7904967, member: 6855223"] [spoiler=Character Status] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full health Harnin arrows: 17 [COLOR=rgb(44, 130, 201)]Taka[/COLOR]: full health Boots: 20 - 7 = 14 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full health [/spoiler] [spoiler=Collectibles] [B]Coins[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 141 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 10, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Harvester Feather Talisman: 1, (Health +1) Peccary Tusks: 1 pair, (Confluence +1) [B]Stone[/B]: Bloodstone: 1, (Health +1) Flint: 1, {Shock x2} Slate: 1, {Sound x2} [/spoiler] Gebbrik nods twice, with deliberation. "[COLOR=rgb(147, 101, 184)]My best guess is to follow the main road east in the direction of East Port and looks for signs. I cannot see an entire caravan vanishing without evidence of its demise. I have no way of knowing what or where is may have incurred trouble. I only know that it is three days late[/COLOR]." With very little to go on, DWAC takes to the mission at first light, gathering necessary provisions for travel and proceeds by foot eastward on the main road. The miners are not really much of a talkative lot early in the morning, so while a few wave, no one engages the men in any attempt of a conversation, making the departure efficient and easy. [spoiler=Active Search] Effectiveness: Sociology + Tranquility + d100 Sociology: Mind + Commercial + Knowledge + Mercantile Tranquility: Essence + Collegiate + Cohesion + post-Collegiate + Adhesion [COLOR=rgb(0, 168, 133)]Coldtree[/COLOR]: 15 + 31 + 50 = 96 [COLOR=rgb(41, 105, 176)]Taka[/COLOR]: 12 + 16 + 50 = 78 [COLOR=rgb(65, 168, 95)]Lunaya[/COLOR]: 26 + 14 + 50 = 90 [/spoiler] During the first day of the journey, Taka happens to stumble across the path of three large ants, which can no longer pose anything other than a trivial threat. The ants are quickly overcome and their useful parts collected. Late into the afternoon, nearing the point where it would be desirable to rest for the evening, Coldtree notices a few rockland sheep grazing and is able to fell one before the remainder scatter. As the men are cleaning the kill, Tehn notices the approach of potential hostiles and motions to the others. Preparing to receive hostiles, mutual awareness is made between the DWAC and a group of 6 people. Possibly having been following the small herd of rockland sheep, the other group is composed of young Aedamans, having, decorated, reddish brown skin, clothed in rudimentary skins, and armed with stone tipped javelins. [ooc]Each character receives 3 DP. THERE IS NOT AN OPTION FOR SURPRISE. STATE FIRST INTENDED ACTION AND PROVIDE REACTION ROLL AND ACTION ROLL.[/ooc] [/QUOTE]
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