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<blockquote data-quote="MacConnell" data-source="post: 7934096" data-attributes="member: 6855223"><p>[spoiler=Character Status]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full health</p><p>Harnin arrows: 17</p><p>Tunic: 60 - 2 - 2 = 56</p><p><span style="color: rgb(44, 130, 201)">Taka</span>: full health</p><p>Boots: 20 - 7 = 14</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full health</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Coins</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 141</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 6, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Peccary Tusks: 1 pair, (Confluence +1)</p><p>Viper Skull: 1, ?</p><p>Viper Heart: 1, ?</p><p>Snakeskin: 20% coverage</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, (Health +1)</p><p>Flint: 1, {Shock x2}</p><p>Slate: 1, {Sound x2}</p><p>[/spoiler]</p><p></p><p></p><p></p><p>[gm]NOTE: Two active mystical tasks cannot be performed simultaneously. You must do one then the other.[/gm]</p><p>Tehn will analyze the two chunks of rock, later, at some point when the party makes camp.</p><p>[spoiler=Alchemical Sensitivity]Ecology + Analysis + d100</p><p>This may not be performed while engaged in any other active tasks, but it can be performed during any leisure activity including sleeping, in which the Bender will dream about the function of the item.</p><p><span style="color: blue">Taka</span>: 12 + 16 + 60 = 88, 12 + 16 + 84 = 112</p><p>Time: 10 days / 88 = 2 hours, 44 minutes, success</p><p>Time: 10 days/ 112 = 2 hours, 9 minutes, success</p><p><span style="color: green">Lunnaya</span>: 26 + 18 + 72 = 116</p><p>Time: 10 days / 116 = 2 hours, 5 minutes</p><p>[/spoiler]</p><p>The Hebrian Regulars do not seem to have worn any specific uniform, but through the searching, an emblem is discovered bearing what should be an insignia that will more than suffice.</p><p></p><p>Searching the dead enemy reveals that his weaponry has been reclaimed, but on or still near the body, having been, inadvertently, pulled away by animals are several indicative trinkets. There is a set of three feathers that appears to have come from some type of waterfowl. There is a string of canine teeth, and the jaw bone of a goat. Coldtree indicates that he thinks these items belonged to the savage.</p><p></p><p>Lunnaya helps move the bodies and clear a sufficient enough area so that in burning them the entire Eastern Prairie is not set ablaze. He says in Amiradthan, "<span style="color: green">zachem szhigat' mertvetsov? Ya ne vizhu v etom smysia. pust' oni u zhivotnykh</span>."</p><p></p><p>He then makes a gesture of dismissal and says in Orngaddrin, "<span style="color: green">Why do you want to burn them. I do not understand this practice</span>."</p><p></p><p>Afterward, there remains enough daylight for the three to move away from the road and follow a little distance in the direction of the departed enemy, before making camp.</p><p>[ooc]<strong>Alchemical Sensitivity</strong>:</p><p>Heartstone: 1: (Confluence +1)</p><p>Tin: 1: (Persona +1), {- Mind x2}</p><p>Slate: 7: {Sound x2}</p><p>Zinc: 8: (Health +1), {+ Body x2}</p><p></p><p>Each character receives 6 DP and improves in Amiradthan by 1%.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7934096, member: 6855223"] [spoiler=Character Status] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full health Harnin arrows: 17 Tunic: 60 - 2 - 2 = 56 [COLOR=rgb(44, 130, 201)]Taka[/COLOR]: full health Boots: 20 - 7 = 14 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full health [/spoiler] [spoiler=Collectibles] [B]Coins[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 141 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 6, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Harvester Feather Talisman: 1, (Health +1) Peccary Tusks: 1 pair, (Confluence +1) Viper Skull: 1, ? Viper Heart: 1, ? Snakeskin: 20% coverage [B]Stone[/B]: Bloodstone: 1, (Health +1) Flint: 1, {Shock x2} Slate: 1, {Sound x2} [/spoiler] [gm]NOTE: Two active mystical tasks cannot be performed simultaneously. You must do one then the other.[/gm] Tehn will analyze the two chunks of rock, later, at some point when the party makes camp. [spoiler=Alchemical Sensitivity]Ecology + Analysis + d100 This may not be performed while engaged in any other active tasks, but it can be performed during any leisure activity including sleeping, in which the Bender will dream about the function of the item. [COLOR=blue]Taka[/COLOR]: 12 + 16 + 60 = 88, 12 + 16 + 84 = 112 Time: 10 days / 88 = 2 hours, 44 minutes, success Time: 10 days/ 112 = 2 hours, 9 minutes, success [COLOR=green]Lunnaya[/COLOR]: 26 + 18 + 72 = 116 Time: 10 days / 116 = 2 hours, 5 minutes [/spoiler] The Hebrian Regulars do not seem to have worn any specific uniform, but through the searching, an emblem is discovered bearing what should be an insignia that will more than suffice. Searching the dead enemy reveals that his weaponry has been reclaimed, but on or still near the body, having been, inadvertently, pulled away by animals are several indicative trinkets. There is a set of three feathers that appears to have come from some type of waterfowl. There is a string of canine teeth, and the jaw bone of a goat. Coldtree indicates that he thinks these items belonged to the savage. Lunnaya helps move the bodies and clear a sufficient enough area so that in burning them the entire Eastern Prairie is not set ablaze. He says in Amiradthan, "[COLOR=green]zachem szhigat' mertvetsov? Ya ne vizhu v etom smysia. pust' oni u zhivotnykh[/COLOR]." He then makes a gesture of dismissal and says in Orngaddrin, "[COLOR=green]Why do you want to burn them. I do not understand this practice[/COLOR]." Afterward, there remains enough daylight for the three to move away from the road and follow a little distance in the direction of the departed enemy, before making camp. [ooc][B]Alchemical Sensitivity[/B]: Heartstone: 1: (Confluence +1) Tin: 1: (Persona +1), {- Mind x2} Slate: 7: {Sound x2} Zinc: 8: (Health +1), {+ Body x2} Each character receives 6 DP and improves in Amiradthan by 1%. [/ooc] [/QUOTE]
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