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Midway Mining Expedition (PbP)
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<blockquote data-quote="MacConnell" data-source="post: 7956199" data-attributes="member: 6855223"><p>[spoiler=Character Status]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full health</p><p>Harnin arrows: 17</p><p>Tunic: 60 - 2 - 2 = 56</p><p><span style="color: rgb(44, 130, 201)">Taka</span>: full health</p><p>Boots: 20 - 7 = 14</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full health</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Coins</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 501</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 5, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Canine Teeth: 1 set, (Strength +1)</p><p>Duck Feathers: 1 set, (Cohesion +1)</p><p>Goat Jawbone: 1, (Will +1)</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Peccary Tusks: 1 pair, (Confluence +1)</p><p>Viper Skull: 1, ?</p><p>Snakeskin: 20% coverage</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 8, (Health +1), {+ Body x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, (Health +1)</p><p>Flint: 1, {Shock x2}</p><p>Heartstone: 1 (Confluence +1)</p><p>Slate: 8, {Sound x2}</p><p></p><p><strong>Oddities</strong>:</p><p>Hebrian Regular Insignia (fabric)</p><p>[/spoiler]</p><p></p><p></p><p>[gm]No special attempt to teach an unfamiliar language is necessary, as the progression will not be faster than 1% per post, to convey some realism in language acquisition. It is only necessary to declare that a statement is made in anything other than the default language of Orngaddrin.[/gm]</p><p></p><p>The woman become more comfortable with and confident in their new company during the course of travel. They brush off any offer of goods, but convey appreciation for the offer. Rozu is more private about her own thoughts and desires than the younger women. She deflects inquiries. Though it may be surprising, all of the woman seem especially content with their work, explaining that the pay and environment is much better than working rice fields or fishing boats. As a particular bonus, the crew of Rozu was specifically allowed to relocate and work at Midway.</p><p></p><p>One of the women does express an interest in weapon training and demonstrates some natural grace to accompany the skill.</p><p></p><p></p><p>[ooc]That omission is definitely reciprocated all around. LOL.[/ooc]</p><p></p><p></p><p></p><p>Tehn finally gets involved in the past conversation. "<span style="color: green">I am going to disagree on recruitment at this time for a different and possibly still sensitive reason. What if a job of our recruits turns out like that skunk fiasco we suffered in our first outing? No, I do not think we are ready for recruitment, yet</span>."</p><p></p><p>"<span style="color: green">As to a label, it is a means of identification and ease of conversation. If we do not label ourselves, others will create their own labels for us. Can you image, 'Hey let's see if we can get those men, you know the cook, the miner, and the medic, to blah, blah, blah.' No, it is better to have a name</span>."</p><p></p><p>"<span style="color: green">As to looking after our interests, I say we are not ready for this either; but in the future, we may need a clerk, someone who can take jobs and negotiate terms in our absence. The rice is good, but bringing back those women is going to get us some reputation clout</span>."</p><p></p><p>After a couple of days in town, Foreman Gebbrik seeks out the DWAC. This time there is no mystery. He explains that when the prospector was out to the south looking for mineable ore, he noticed a band of Deviard, encamped further south. These people being an eminent danger to the community should they travel further north, he wishes the company to investigate the band and deter them from coming north, if necessary.</p><p>[ooc]Each character receives 3 DP. State any town business or activity and address the new job request.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7956199, member: 6855223"] [spoiler=Character Status] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full health Harnin arrows: 17 Tunic: 60 - 2 - 2 = 56 [COLOR=rgb(44, 130, 201)]Taka[/COLOR]: full health Boots: 20 - 7 = 14 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full health [/spoiler] [spoiler=Collectibles] [B]Coins[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 501 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 5, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Canine Teeth: 1 set, (Strength +1) Duck Feathers: 1 set, (Cohesion +1) Goat Jawbone: 1, (Will +1) Harvester Feather Talisman: 1, (Health +1) Peccary Tusks: 1 pair, (Confluence +1) Viper Skull: 1, ? Snakeskin: 20% coverage [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 8, (Health +1), {+ Body x 2} [B]Stone[/B]: Bloodstone: 1, (Health +1) Flint: 1, {Shock x2} Heartstone: 1 (Confluence +1) Slate: 8, {Sound x2} [B]Oddities[/B]: Hebrian Regular Insignia (fabric) [/spoiler] [gm]No special attempt to teach an unfamiliar language is necessary, as the progression will not be faster than 1% per post, to convey some realism in language acquisition. It is only necessary to declare that a statement is made in anything other than the default language of Orngaddrin.[/gm] The woman become more comfortable with and confident in their new company during the course of travel. They brush off any offer of goods, but convey appreciation for the offer. Rozu is more private about her own thoughts and desires than the younger women. She deflects inquiries. Though it may be surprising, all of the woman seem especially content with their work, explaining that the pay and environment is much better than working rice fields or fishing boats. As a particular bonus, the crew of Rozu was specifically allowed to relocate and work at Midway. One of the women does express an interest in weapon training and demonstrates some natural grace to accompany the skill. [ooc]That omission is definitely reciprocated all around. LOL.[/ooc] Tehn finally gets involved in the past conversation. "[COLOR=green]I am going to disagree on recruitment at this time for a different and possibly still sensitive reason. What if a job of our recruits turns out like that skunk fiasco we suffered in our first outing? No, I do not think we are ready for recruitment, yet[/COLOR]." "[COLOR=green]As to a label, it is a means of identification and ease of conversation. If we do not label ourselves, others will create their own labels for us. Can you image, 'Hey let's see if we can get those men, you know the cook, the miner, and the medic, to blah, blah, blah.' No, it is better to have a name[/COLOR]." "[COLOR=green]As to looking after our interests, I say we are not ready for this either; but in the future, we may need a clerk, someone who can take jobs and negotiate terms in our absence. The rice is good, but bringing back those women is going to get us some reputation clout[/COLOR]." After a couple of days in town, Foreman Gebbrik seeks out the DWAC. This time there is no mystery. He explains that when the prospector was out to the south looking for mineable ore, he noticed a band of Deviard, encamped further south. These people being an eminent danger to the community should they travel further north, he wishes the company to investigate the band and deter them from coming north, if necessary. [ooc]Each character receives 3 DP. State any town business or activity and address the new job request.[/ooc] [/QUOTE]
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