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<blockquote data-quote="MacConnell" data-source="post: 7967847" data-attributes="member: 6855223"><p>[spoiler=Character Status]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 60 - 2 - 2 - 3 = 53</p><p><span style="color: blue">Taka</span>: full wellness</p><p>Hauberk: 60 - 3 = 57</p><p>Boots: 20 - 7 = 14</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: hurt</p><p><span style="color: rgb(226, 80, 65)">Strength</span>: 4 - 4 = 0, Time: 40 days / (3confluence + 3health) = 6 days, 16 hours... 4+ days</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, Time: 30 days / 6 = 5 days... 3 days</p><p>Tunic: 60 - 3 = 57</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Coins</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 501</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 5, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Canine Teeth: 1 set, (Strength +1)</p><p>Duck Feathers: 1 set, (Cohesion +1)</p><p>Goat Jawbone: 1, (Will +1)</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Peccary Tusks: 1 pair, (Confluence +1)</p><p>Viper Skull: 1, ?</p><p>Snakeskin: 20% coverage</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 8, (Health +1), {+ Body x 2}</p><p></p><p><strong>Plants</strong>:</p><p>Fire Weed: 7 measures, {heat x 2}</p><p>Mend Leaves: 5 measures, {+ Body x 2}</p><p>Soothe Leaves: 5 measures, {+ Mind x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, (Health +1)</p><p>Flint: 1, {Shock x2}</p><p>Heartstone: 1 (Confluence +1)</p><p>Slate: 8, {Sound x2}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p></p><p></p><p style="text-align: center">[ATTACH=full]121189[/ATTACH]</p><p></p><p>A streak of bright light is seen crossing the sky. It is as bright as the sun and traveling rapidly closer. It intersects with the planet and all three men lose consciousness for a split second. The world appears to have changed slightly or perhaps it did not change at all, and the sense of deja vu is from some previous dream for everything is as it is remembered.</p><p></p><p>Tehn scratches his head and mumbles something about 'gods' in his native language and then promptly quits thinking along those lines.</p><p></p><p>Realizing that the negation of the spiders' venom neither restored health nor vigor, Coldtree and Lunnaya bend the waylines necessary to accelerate physical recovery, the second night before going to sleep.</p><p>[spoiler=Render Aide]bending + mend + d100</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 19 + 32 + 68 = 119</p><p>Time: 60 days / (119 + 5health) = 11 hours, 37 minutes</p><p><span style="color: green">Lunnaya</span>: 30 + 24 + 68 = 122</p><p>Time: 40 days / (122 + 3health) = 7 hours, 41 minutes</p><p>[/spoiler]</p><p>"<span style="color: green">Hey, while you examine that snake skull, again, let me see that bunch of herbs you collected. We already know this fire weed, but I will check the other leaves</span>."</p><p>[spoiler=Alchemical Sensitivity]mercantile + analysis + d100 => 80</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 16 + 25 + 68 = 109</p><p>Time: 20 days / 109 = 4 hours, 25 minutes, fail</p><p><span style="color: green">Lunnaya</span>: 26 + 23 + 68 = 117</p><p>Time: 10 days / 117 = 2 hours, 4 minutes... each, success</p><p>[/spoiler]</p><p>The particular proclivity of the snake skull still proves to be elusive. The item evidently has more power than can yet be analyzed. The herbs, however, are much simpler, one enhances physical healing, the other mental healing.</p><p></p><p>Both injured men feeling restored by mid morning, the suggestion of another day's rest is overlooked. Taking a wide berth circumnavigation of the locale, it is determined that the mountains cannot readily be climbed. For the Deviard to travel on, whether northward or southward, they will have to come westward first, in the direction the DWAC is camped.</p><p></p><p>Late in the afternoon of that same day, when learning the information and being as far east as can reasonably be traveled, quiet voices indicate the nearing of other people. From the advantage of slight elevation, it appears that three Deviard are performing the same examination of the area and will close on the party's current location.</p><p>[ooc]Each character recieves 3 DP and improves in Amiradthan by 1%. State intentions and provide rolls for any actions and potential interactions.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7967847, member: 6855223"] [spoiler=Character Status] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 60 - 2 - 2 - 3 = 53 [COLOR=blue]Taka[/COLOR]: full wellness Hauberk: 60 - 3 = 57 Boots: 20 - 7 = 14 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: hurt [COLOR=rgb(226, 80, 65)]Strength[/COLOR]: 4 - 4 = 0, Time: 40 days / (3confluence + 3health) = 6 days, 16 hours... 4+ days [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, Time: 30 days / 6 = 5 days... 3 days Tunic: 60 - 3 = 57 [/spoiler] [spoiler=Collectibles] [B]Coins[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 501 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 5, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Canine Teeth: 1 set, (Strength +1) Duck Feathers: 1 set, (Cohesion +1) Goat Jawbone: 1, (Will +1) Harvester Feather Talisman: 1, (Health +1) Peccary Tusks: 1 pair, (Confluence +1) Viper Skull: 1, ? Snakeskin: 20% coverage [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 8, (Health +1), {+ Body x 2} [B]Plants[/B]: Fire Weed: 7 measures, {heat x 2} Mend Leaves: 5 measures, {+ Body x 2} Soothe Leaves: 5 measures, {+ Mind x 2} [B]Stone[/B]: Bloodstone: 1, (Health +1) Flint: 1, {Shock x2} Heartstone: 1 (Confluence +1) Slate: 8, {Sound x2} [B]Oddities[/B]: nothing here [/spoiler] [CENTER][ATTACH type="full" alt="1F3173D9-58F4-4CC3-874B-402C553EB5B1.jpeg"]121189[/ATTACH][/CENTER] A streak of bright light is seen crossing the sky. It is as bright as the sun and traveling rapidly closer. It intersects with the planet and all three men lose consciousness for a split second. The world appears to have changed slightly or perhaps it did not change at all, and the sense of deja vu is from some previous dream for everything is as it is remembered. Tehn scratches his head and mumbles something about 'gods' in his native language and then promptly quits thinking along those lines. Realizing that the negation of the spiders' venom neither restored health nor vigor, Coldtree and Lunnaya bend the waylines necessary to accelerate physical recovery, the second night before going to sleep. [spoiler=Render Aide]bending + mend + d100 [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 19 + 32 + 68 = 119 Time: 60 days / (119 + 5health) = 11 hours, 37 minutes [COLOR=green]Lunnaya[/COLOR]: 30 + 24 + 68 = 122 Time: 40 days / (122 + 3health) = 7 hours, 41 minutes [/spoiler] "[COLOR=green]Hey, while you examine that snake skull, again, let me see that bunch of herbs you collected. We already know this fire weed, but I will check the other leaves[/COLOR]." [spoiler=Alchemical Sensitivity]mercantile + analysis + d100 => 80 [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 16 + 25 + 68 = 109 Time: 20 days / 109 = 4 hours, 25 minutes, fail [COLOR=green]Lunnaya[/COLOR]: 26 + 23 + 68 = 117 Time: 10 days / 117 = 2 hours, 4 minutes... each, success [/spoiler] The particular proclivity of the snake skull still proves to be elusive. The item evidently has more power than can yet be analyzed. The herbs, however, are much simpler, one enhances physical healing, the other mental healing. Both injured men feeling restored by mid morning, the suggestion of another day's rest is overlooked. Taking a wide berth circumnavigation of the locale, it is determined that the mountains cannot readily be climbed. For the Deviard to travel on, whether northward or southward, they will have to come westward first, in the direction the DWAC is camped. Late in the afternoon of that same day, when learning the information and being as far east as can reasonably be traveled, quiet voices indicate the nearing of other people. From the advantage of slight elevation, it appears that three Deviard are performing the same examination of the area and will close on the party's current location. [ooc]Each character recieves 3 DP and improves in Amiradthan by 1%. State intentions and provide rolls for any actions and potential interactions.[/ooc] [/QUOTE]
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