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Midway Mining Expedition (PbP)
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<blockquote data-quote="MacConnell" data-source="post: 8071212" data-attributes="member: 6855223"><p>[spoiler=Character Status]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: hurt</p><p>Harnin arrows: 17</p><p>Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 - 4 - 1 = 3</p><p><span style="color: blue">Taka</span>: full wellness</p><p>Boots: 20 - 7 = 14</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: hurt</p><p>Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 - 2 = 6</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Coins</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 237</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 5, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Canine Tooth Necklace: ??</p><p>Duck Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: ??</p><p>Goat Jawbone: 1, (Will +1)</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Peccary Tusks: 1 pair, (Confluence +1)</p><p>Porcupine Quill: 1, ??</p><p>Roadrunner Feather Talisman: 2: ??</p><p>Viper Skull: 1, ?</p><p>Snakeskin: 20% coverage, max value 50</p><p>Standard Leather: 24% coverage, max value 48</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Herbs: 2: ??</p><p>Mend Leaves: 1 measure, {+ Body x 2}</p><p>Soothe Leaves: 5 measures, {+ Mind x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, (Health +1)</p><p>Flint: 1, {Shock x2}</p><p>Heartstone: 1 (Confluence +1)</p><p>Slate: 3, {Sound x2}</p><p>White Stone: ??</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p></p><p></p><p>Tehn looks at his tunic, pulling it away from his skin. "<span style="color: green">They sure did a number on my tunic. I am going to need this repaired or replaced when we get back to Midway</span>."</p><p>[spoiler=Render Physical Aid]Bending + Recover + d100</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 21 + 36 + 61 = 118</p><p><span style="color: blue">Chi no Taka</span>: 26 + 23 + 48 = 97</p><p><span style="color: green">Lunnaya</span>: 35 + 24 + 54 = 113</p><p><span style="color: rgb(26, 188, 156)">Time</span>: 70 / (118 + 97 + 113) = 5 hours, 8 minutes</p><p><span style="color: green">Time</span>: 40 / (118 + 97 + 113) = 2 hours, 56 minutes</p><p>[/spoiler]</p><p>Full recovery will delay functional travel until after midday, and the camp is moved about an hour's very easy climb higher into the mountains. Gleaning the field and searching the bodies yields 9 total rudimentary javelins. The reed shafts are about the same as any other but the heads are fashioned from crude stone that is not even any special mineral, like slate or flint.</p><p></p><p>The Kaalatala that Coldtree fought was carrying a white stone that feels wet when rubbed, a goat beard talisman, and a roadrunner feather talisman. The Kaalatala that Taka fought was carrying a roadrunner feather talisman, a pouch of dried herbs, and a pouch of dried meat. The meat is edible, smells like hyrax. The Kaalatala that Lunnaya fought was carrying a greenjay feather talisman, a canine tooth necklace, and a pouch of dried herbs.</p><p></p><p>After recovery the party travels another two days upward into the mountains, without incident, until reaching the Kozzog Keep. After brief words exchanged in Orngaddin, the most common language between the two parties, the DWAC is emitted, politely and with formal courtesy. Speaking with these people, they explain that a clan of Deviard has discovered their mine and the Kozzog are not really a people to engage in conflict.</p><p></p><p>"<span style="color: rgb(147, 101, 184)">Of the violent peoples in the land, the Deviard are the most technologically advanced and they have benders, but they are generally lazy. They prefer to collect the ore that others have mined rather than mining it themselves; afterward, they usually move on. We have seen them carrying ore from the mine, northward. They must actually be mining some on their own. They could have collected what we left in a few days. We have discussed a direct conflict but we think they would prove the stronger. We have sniffers currently out looking for more veins</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">If you wish to get involved, we would send some fighters with you, but statistically I would not recommend a frontal assault while all are present. I would recommend hitting either the transport or the mine when the groups are separated. I suspect that the mining group will be the weaker of the two. It has the more laborious task</span>."</p><p></p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8071212, member: 6855223"] [spoiler=Character Status] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: hurt Harnin arrows: 17 Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 - 4 - 1 = 3 [COLOR=blue]Taka[/COLOR]: full wellness Boots: 20 - 7 = 14 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: hurt Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 - 2 = 6 [/spoiler] [spoiler=Collectibles] [B]Coins[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 237 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 5, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Canine Tooth Necklace: ?? Duck Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: ?? Goat Jawbone: 1, (Will +1) Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Peccary Tusks: 1 pair, (Confluence +1) Porcupine Quill: 1, ?? Roadrunner Feather Talisman: 2: ?? Viper Skull: 1, ? Snakeskin: 20% coverage, max value 50 Standard Leather: 24% coverage, max value 48 [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Herbs: 2: ?? Mend Leaves: 1 measure, {+ Body x 2} Soothe Leaves: 5 measures, {+ Mind x 2} [B]Stone[/B]: Bloodstone: 1, (Health +1) Flint: 1, {Shock x2} Heartstone: 1 (Confluence +1) Slate: 3, {Sound x2} White Stone: ?? [B]Oddities[/B]: nothing here [/spoiler] Tehn looks at his tunic, pulling it away from his skin. "[COLOR=green]They sure did a number on my tunic. I am going to need this repaired or replaced when we get back to Midway[/COLOR]." [spoiler=Render Physical Aid]Bending + Recover + d100 [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 21 + 36 + 61 = 118 [COLOR=blue]Chi no Taka[/COLOR]: 26 + 23 + 48 = 97 [COLOR=green]Lunnaya[/COLOR]: 35 + 24 + 54 = 113 [COLOR=rgb(26, 188, 156)]Time[/COLOR]: 70 / (118 + 97 + 113) = 5 hours, 8 minutes [COLOR=green]Time[/COLOR]: 40 / (118 + 97 + 113) = 2 hours, 56 minutes [/spoiler] Full recovery will delay functional travel until after midday, and the camp is moved about an hour's very easy climb higher into the mountains. Gleaning the field and searching the bodies yields 9 total rudimentary javelins. The reed shafts are about the same as any other but the heads are fashioned from crude stone that is not even any special mineral, like slate or flint. The Kaalatala that Coldtree fought was carrying a white stone that feels wet when rubbed, a goat beard talisman, and a roadrunner feather talisman. The Kaalatala that Taka fought was carrying a roadrunner feather talisman, a pouch of dried herbs, and a pouch of dried meat. The meat is edible, smells like hyrax. The Kaalatala that Lunnaya fought was carrying a greenjay feather talisman, a canine tooth necklace, and a pouch of dried herbs. After recovery the party travels another two days upward into the mountains, without incident, until reaching the Kozzog Keep. After brief words exchanged in Orngaddin, the most common language between the two parties, the DWAC is emitted, politely and with formal courtesy. Speaking with these people, they explain that a clan of Deviard has discovered their mine and the Kozzog are not really a people to engage in conflict. "[COLOR=rgb(147, 101, 184)]Of the violent peoples in the land, the Deviard are the most technologically advanced and they have benders, but they are generally lazy. They prefer to collect the ore that others have mined rather than mining it themselves; afterward, they usually move on. We have seen them carrying ore from the mine, northward. They must actually be mining some on their own. They could have collected what we left in a few days. We have discussed a direct conflict but we think they would prove the stronger. We have sniffers currently out looking for more veins[/COLOR]." "[COLOR=rgb(147, 101, 184)]If you wish to get involved, we would send some fighters with you, but statistically I would not recommend a frontal assault while all are present. I would recommend hitting either the transport or the mine when the groups are separated. I suspect that the mining group will be the weaker of the two. It has the more laborious task[/COLOR]." [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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