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<blockquote data-quote="MacConnell" data-source="post: 8143583" data-attributes="member: 6855223"><p>[gm]A total of 8 hammers and 8 bucklers are collected, along with the trinkets and food supplies. Surprisingly, it is a rather simple manner to determine which items are most readily identifiable. Mundane items give a certain assurance of their lack of proclivity. In opposite respect to their mystical strength, the weakest items have the strongest draw, because those waylines are the simplest to bend.[/gm]</p><p>With the stock pile of spoils starting to build, Tehn assists in attempting to identify any usefulness of various items.</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 20(alchemy) + 32(analysis) + 41(d100) = 93, fail</p><p>20 + 32 + 50 = 102, success</p><p>Time: 10 days / 102 = 3 hours, success</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 32 + 28 + 71 = 131, success</p><p>Time: 10 days / 131 = 2 hours, success</p><p>[/spoiler]</p><p>Despite his understanding of waylines, Coldtree initially seems to be having an off day, and cannot positively identify any proclivity; but with the length of travel, he later finds his focus. Lunnaya is able to determine that two of the dried herbs can be used to accelerate the natural, physical restoration of the body. Coldtree is able to determine that the other two dried herbs can be used to restore mental faculties. Everything else will take more time or better luck.</p><p></p><p>Upon returning to the Kozzog Keep, the DWAC are greeted as friends and immediately entreated to council. The symbol on two of the bucklers is a matter of some discussion among the Mhytres before one of them translates to Orngaddrin. "<span style="color: rgb(147, 101, 184)">We think this to be a clan symbol, though we cannot definitively say. Prospectors reported seeing signs of a Deviard community some days northward, and we think this symbol is the same from there. If so, this indicates to us that the Deviard are trying to venture farther southward</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">Despite their established reputation, if it were possible to live peaceably with this clan, we would do so. If upon returning to the Midway Mining Camp you find little in the manner of employment, we would have you consider a reconnaissance mission for us</span>."</p><p></p><p>Later, in Hebrian as best he can, Tehn conveys to his thoughts. "<span style="color: rgb(97, 189, 109)">Though I have no intention to carry a buckler, I think we should keep them and trade for the value of the metal. The hammers I think we should give as a gift to the Kozzog to garner more favor in our reputation</span>..."</p><p></p><p>He laughs. "<span style="color: rgb(97, 189, 109)">They may have already belonged to them, anyway</span>."</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40</p><p><span style="color: blue">Taka</span>: full wellness</p><p>Boots: 20 - 7 = 14</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Coins</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 237</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Canine Tooth Necklace: ??</p><p>Duck Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: ??</p><p>Goat Jawbone: 1, (Will +1)</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Peccary Tusks: 1 pair, (Confluence +1)</p><p>Porcupine Quill: 1, ??</p><p>Roadrunner Feather Talisman: 2: ??</p><p>Viper Skull: 1, ?</p><p>Snakeskin: 20% coverage, max value 50</p><p>Standard Leather: 24% coverage, max value 48</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Unknown: 24</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p>Soothe Leaves: 7 measures, {Identity x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, (Health +1)</p><p>Coal: 1, ??</p><p>Flint: 1, {Shock x2}</p><p>Grayish Black Stone: 1, ??</p><p>Green Stone: 1, ??</p><p>Heartstone: 1 (Confluence +1)</p><p>orang streak stone: 1, ??</p><p>Slate: 3, {Sound x2}</p><p>White Stone: 3, ??</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP, and improves in Kozzog by 2%. Provide a random roll with next post.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8143583, member: 6855223"] [gm]A total of 8 hammers and 8 bucklers are collected, along with the trinkets and food supplies. Surprisingly, it is a rather simple manner to determine which items are most readily identifiable. Mundane items give a certain assurance of their lack of proclivity. In opposite respect to their mystical strength, the weakest items have the strongest draw, because those waylines are the simplest to bend.[/gm] With the stock pile of spoils starting to build, Tehn assists in attempting to identify any usefulness of various items. [spoiler=Alchemical Sensitivity] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 20(alchemy) + 32(analysis) + 41(d100) = 93, fail 20 + 32 + 50 = 102, success Time: 10 days / 102 = 3 hours, success [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 32 + 28 + 71 = 131, success Time: 10 days / 131 = 2 hours, success [/spoiler] Despite his understanding of waylines, Coldtree initially seems to be having an off day, and cannot positively identify any proclivity; but with the length of travel, he later finds his focus. Lunnaya is able to determine that two of the dried herbs can be used to accelerate the natural, physical restoration of the body. Coldtree is able to determine that the other two dried herbs can be used to restore mental faculties. Everything else will take more time or better luck. Upon returning to the Kozzog Keep, the DWAC are greeted as friends and immediately entreated to council. The symbol on two of the bucklers is a matter of some discussion among the Mhytres before one of them translates to Orngaddrin. "[COLOR=rgb(147, 101, 184)]We think this to be a clan symbol, though we cannot definitively say. Prospectors reported seeing signs of a Deviard community some days northward, and we think this symbol is the same from there. If so, this indicates to us that the Deviard are trying to venture farther southward[/COLOR]." "[COLOR=rgb(147, 101, 184)]Despite their established reputation, if it were possible to live peaceably with this clan, we would do so. If upon returning to the Midway Mining Camp you find little in the manner of employment, we would have you consider a reconnaissance mission for us[/COLOR]." Later, in Hebrian as best he can, Tehn conveys to his thoughts. "[COLOR=rgb(97, 189, 109)]Though I have no intention to carry a buckler, I think we should keep them and trade for the value of the metal. The hammers I think we should give as a gift to the Kozzog to garner more favor in our reputation[/COLOR]..." He laughs. "[COLOR=rgb(97, 189, 109)]They may have already belonged to them, anyway[/COLOR]." [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40 [COLOR=blue]Taka[/COLOR]: full wellness Boots: 20 - 7 = 14 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Tunic: 60 - 1 - 1 - 3 - 3 - 3 - 3 - 3 - 3 = 40 [/spoiler] [spoiler=Collectibles] [B]Coins[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 237 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Canine Tooth Necklace: ?? Duck Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: ?? Goat Jawbone: 1, (Will +1) Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Peccary Tusks: 1 pair, (Confluence +1) Porcupine Quill: 1, ?? Roadrunner Feather Talisman: 2: ?? Viper Skull: 1, ? Snakeskin: 20% coverage, max value 50 Standard Leather: 24% coverage, max value 48 [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Unknown: 24 [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} Soothe Leaves: 7 measures, {Identity x 2} [B]Stone[/B]: Bloodstone: 1, (Health +1) Coal: 1, ?? Flint: 1, {Shock x2} Grayish Black Stone: 1, ?? Green Stone: 1, ?? Heartstone: 1 (Confluence +1) orang streak stone: 1, ?? Slate: 3, {Sound x2} White Stone: 3, ?? [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP, and improves in Kozzog by 2%. Provide a random roll with next post.[/ooc] [/QUOTE]
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