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<blockquote data-quote="MacConnell" data-source="post: 8458774" data-attributes="member: 6855223"><p>[spoiler=Observe]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 22(observation) + 44(enhanced hearing) + 166(d100) = 232</p><p>[/spoiler]</p><p>Paying meticulous attention to the housing and movement of the slaves yields a surprising amount of information. There are two distinct groups of slaves both being housed in the same facility. The shifts allow for a larger number of people in a smaller space. The housing is strategically located within the village, not readily allowing for unnoticed access.</p><p></p><p>The slaves are fed outside and, apparently, fed and watered well. They are not bound in any way nor specifically kept under guard. No guard is even posted outside the sleeping quarters, but the door is barred from the outside. The slaves are treated as sub-par people but not with abuse or cruelty. Logistically there seems too few handlers during transport, but counting shows that no slave has run during the observation period.</p><p></p><p>The slaves even carry their own tools which certainly could be applied as weapons. The returning group brings back ore, indicating their purpose.</p><p></p><p>After several more days of observation, it does not seem likely that the living structure could be approached but it is highly likely that the mining crew could be assaulted as some distant point. Other activities show that slaves are only used for mining. The Deviards hunt and gather their own food.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Tunic: 52</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Unknown: 24</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 1, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8458774, member: 6855223"] [spoiler=Observe] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 22(observation) + 44(enhanced hearing) + 166(d100) = 232 [/spoiler] Paying meticulous attention to the housing and movement of the slaves yields a surprising amount of information. There are two distinct groups of slaves both being housed in the same facility. The shifts allow for a larger number of people in a smaller space. The housing is strategically located within the village, not readily allowing for unnoticed access. The slaves are fed outside and, apparently, fed and watered well. They are not bound in any way nor specifically kept under guard. No guard is even posted outside the sleeping quarters, but the door is barred from the outside. The slaves are treated as sub-par people but not with abuse or cruelty. Logistically there seems too few handlers during transport, but counting shows that no slave has run during the observation period. The slaves even carry their own tools which certainly could be applied as weapons. The returning group brings back ore, indicating their purpose. After several more days of observation, it does not seem likely that the living structure could be approached but it is highly likely that the mining crew could be assaulted as some distant point. Other activities show that slaves are only used for mining. The Deviards hunt and gather their own food. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Tunic: 52 [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Unknown: 24 [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 1, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State intentions and nominal actions. Provide a random roll.[/ooc] [/QUOTE]
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