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<blockquote data-quote="MacConnell" data-source="post: 8459674" data-attributes="member: 6855223"><p>The transport of the slaves for mining is performed quite efficiently, but there is an opportunity for ambush. For when the miners and their slaves break for meals, they are taken outside of the dig site and little care seems to be taken of the local environment.</p><p></p><p>Not having had to use his bow in some time, Coldtree works his shoulders and stretches the string a few time to make sure that he is ready. He takes a position downhill, a short distance from the entrance to the small manmade cave to wait. Tehn moves uphill very near the cave and hides, having no feasible means of a projectile assault. The plan being that when the Deviard manage to determine from where they are being shot, he will engage them in melee.</p><p></p><p>The Deviard are far from stupid. It only take two shots for them to analyze the trajectory and begin to move. The slaves all lay face down on the ground after the second arrow.</p><p></p><p>There are 4 Deviards and 8 slaves. The Deviards are clad in thin leather tunics, whether male or female, and each is equipped, or could be as they are currently eating, with a metal buckler and hammer. The slaves have hammers and mining spikes.</p><p>[spoiler=Enhancement]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 46(motility)</p><p><span style="color: rgb(97, 189, 109)">Lunnaya</span>: 25(camouflage)</p><p>[/spoiler]</p><p>[spoiler=Hide]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 30(hide) + 46(dampen sound) + 73(d100) = 149</p><p><span style="color: rgb(97, 189, 109)">Lunnaya</span>: 42(hide) + 25(camo) + 73 = 140</p><p></p><p>Deviards: 16(wariness) + 30(analysis) + 83(d100) = 129</p><p>149 - 129 = 20</p><p>140 - 129 = 11</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 26(launch) + 24(accuracy) + 36(clarity) + 73(d100) = 159 + 46(motility) = 205 + 50(range) = 255</p><p></p><p>Deviards: 16(avoidance) + 30(analysis) + 83(d100) = 129</p><p>255 - 129 = 126 * 10 = 13 - 2(deflect) = 11</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(26, 188, 156)">D1 & 2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>As the first Deviard is dropped with an arrow, the remaining three instantly stand, drawing their bucklers and hammers. As the second falls, the remaining two turn to charge toward the hidden location of Coldtree, having now determined where he is. They are still unaware of Lunnaya, who has yet to engage.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Tunic: 52</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Unknown: 24</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 1, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State combat intentions. Provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8459674, member: 6855223"] The transport of the slaves for mining is performed quite efficiently, but there is an opportunity for ambush. For when the miners and their slaves break for meals, they are taken outside of the dig site and little care seems to be taken of the local environment. Not having had to use his bow in some time, Coldtree works his shoulders and stretches the string a few time to make sure that he is ready. He takes a position downhill, a short distance from the entrance to the small manmade cave to wait. Tehn moves uphill very near the cave and hides, having no feasible means of a projectile assault. The plan being that when the Deviard manage to determine from where they are being shot, he will engage them in melee. The Deviard are far from stupid. It only take two shots for them to analyze the trajectory and begin to move. The slaves all lay face down on the ground after the second arrow. There are 4 Deviards and 8 slaves. The Deviards are clad in thin leather tunics, whether male or female, and each is equipped, or could be as they are currently eating, with a metal buckler and hammer. The slaves have hammers and mining spikes. [spoiler=Enhancement] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 46(motility) [COLOR=rgb(97, 189, 109)]Lunnaya[/COLOR]: 25(camouflage) [/spoiler] [spoiler=Hide] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 30(hide) + 46(dampen sound) + 73(d100) = 149 [COLOR=rgb(97, 189, 109)]Lunnaya[/COLOR]: 42(hide) + 25(camo) + 73 = 140 Deviards: 16(wariness) + 30(analysis) + 83(d100) = 129 149 - 129 = 20 140 - 129 = 11 [/spoiler] [spoiler=Projectile Assault] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 26(launch) + 24(accuracy) + 36(clarity) + 73(d100) = 159 + 46(motility) = 205 + 50(range) = 255 Deviards: 16(avoidance) + 30(analysis) + 83(d100) = 129 255 - 129 = 126 * 10 = 13 - 2(deflect) = 11 [/spoiler] [spoiler=Combat Data] [COLOR=rgb(26, 188, 156)]D1 & 2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] As the first Deviard is dropped with an arrow, the remaining three instantly stand, drawing their bucklers and hammers. As the second falls, the remaining two turn to charge toward the hidden location of Coldtree, having now determined where he is. They are still unaware of Lunnaya, who has yet to engage. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Tunic: 52 [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Unknown: 24 [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 1, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State combat intentions. Provide two random rolls.[/ooc] [/QUOTE]
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