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Midway Mining Expedition (PbP)
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<blockquote data-quote="MacConnell" data-source="post: 8499172" data-attributes="member: 6855223"><p>The three Mhytres who are of an unfamiliar tribe, take up their mining hammers and spikes and begin to back away from the rest. Determining that their rescuers are not going to become hostile, they make some gesture of departing, then leave. It becomes evident that they can neither understand Orngaddrin nor Maldrog.</p><p></p><p>The Kozzogs speak a few chopped phrases in Maldrog. It seems they are from the known Kozzog monastery and wish to return. They will accompany the DWAC, if its members are headed that way soon, If not, they will depart on their own. They leave their mining tools.</p><p></p><p>Maldrogs, in general, are much more talkative. Learning that the DWAC members can communicate in such, they engage, explaining that the Mhytres who left are Ekimmards, not the sharpest of tools. The two also explain that they were originally part of a prospecting company that was defeated by a group of Deviard, and they are the only two to have lived because they were rendered unconscious. They would indeed like to journey to Midway to become part of another prospecting crew.</p><p></p><p>Since the former slaves do not seem to understand Orngaddrin, Tehn uses it when speaking to Coldtree. "<span style="color: rgb(97, 189, 109)">Do we want to head back to rid ourselves of this extra baggage or poke around more with them hanging around</span>?"</p><p>[spoiler=Active Search]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 24(observe) + 34(tuning) + 60(d100) = 118</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: 33 + 29 + 75 = 137</p><p>[/spoiler]</p><p>Other than the obvious 4 harnin hammers and 4 harnin bucklers, the fallen Deviards also hold 8 lodestones, 4 unknown white stones that feel wet when touched, 4 ingots of an unknown, light, silvery metal, and 4 ingots of whitish metal.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Tunic: 52</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Unknown: 24</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 1, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8499172, member: 6855223"] The three Mhytres who are of an unfamiliar tribe, take up their mining hammers and spikes and begin to back away from the rest. Determining that their rescuers are not going to become hostile, they make some gesture of departing, then leave. It becomes evident that they can neither understand Orngaddrin nor Maldrog. The Kozzogs speak a few chopped phrases in Maldrog. It seems they are from the known Kozzog monastery and wish to return. They will accompany the DWAC, if its members are headed that way soon, If not, they will depart on their own. They leave their mining tools. Maldrogs, in general, are much more talkative. Learning that the DWAC members can communicate in such, they engage, explaining that the Mhytres who left are Ekimmards, not the sharpest of tools. The two also explain that they were originally part of a prospecting company that was defeated by a group of Deviard, and they are the only two to have lived because they were rendered unconscious. They would indeed like to journey to Midway to become part of another prospecting crew. Since the former slaves do not seem to understand Orngaddrin, Tehn uses it when speaking to Coldtree. "[COLOR=rgb(97, 189, 109)]Do we want to head back to rid ourselves of this extra baggage or poke around more with them hanging around[/COLOR]?" [spoiler=Active Search] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 24(observe) + 34(tuning) + 60(d100) = 118 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: 33 + 29 + 75 = 137 [/spoiler] Other than the obvious 4 harnin hammers and 4 harnin bucklers, the fallen Deviards also hold 8 lodestones, 4 unknown white stones that feel wet when touched, 4 ingots of an unknown, light, silvery metal, and 4 ingots of whitish metal. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Tunic: 52 [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Unknown: 24 [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 1, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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