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<blockquote data-quote="MacConnell" data-source="post: 8521555" data-attributes="member: 6855223"><p>The Maldrog nods. "<span style="color: rgb(147, 101, 184)">I did not even think about that. That particular mine where you rescued us has a fairly good lode of iron. There is a forge where we were being kept but not a full smithy. Once enough ore is gathered of a particular type, the Deviard would make bars of it. They must be taking it somewhere else, but that I cannot say. I have seen people leave by different paths than the main way of travel. I do not know their purposes</span>."</p><p></p><p>Later in response, Tehn conveys his agreement with the thoughts of Coldtree. "<span style="color: rgb(97, 189, 109)">It would be too much to hope for to hit their outgoing ore supply, but even taking out a hunting party is to our advantage</span>."</p><p></p><p>The two men feel that they have spent enough time in town and take back to the trail, the following morning. It literally takes just over 60 hours to walk to the Kozzog Monastery. It is just over another 20 hours to the Deviard community. Along the mountain path, the usual first leg of the trip is done in 6 days plus a wake-up.</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 26(perception) +79(d100) = 105</p><p><span style="color: rgb(97, 189, 109)">Tehn</span>: 33 + 75 = 108</p><p>[/spoiler]</p><p>[ATTACH=full]150469[/ATTACH]</p><p></p><p>The first leg of the trip proves to be routine. Game is collected, but nothing untoward is encountered. Rising at their usual early hour, when the sun burst over the horizon, the two men dry and warm themselves from the night's cold and the previous day's rain. It should be decided if it would be expedient to visit with the Kozzogs or to press on to the goal.</p><p></p><p>Tehn suggest that the two divert for a visit with the Kozzogs. "<span style="color: rgb(97, 189, 109)">It may be to the advantage of our wealth and our reputation to converse with the Kozzogs. Since some of theirs were freed in our first raid, they may be interested in offering a little financial motivation for our continued activity</span>."</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Tunic: 52</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, (Motility +2), {Shock x3}</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Whitish Metal: 4, ??</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8521555, member: 6855223"] The Maldrog nods. "[COLOR=rgb(147, 101, 184)]I did not even think about that. That particular mine where you rescued us has a fairly good lode of iron. There is a forge where we were being kept but not a full smithy. Once enough ore is gathered of a particular type, the Deviard would make bars of it. They must be taking it somewhere else, but that I cannot say. I have seen people leave by different paths than the main way of travel. I do not know their purposes[/COLOR]." Later in response, Tehn conveys his agreement with the thoughts of Coldtree. "[COLOR=rgb(97, 189, 109)]It would be too much to hope for to hit their outgoing ore supply, but even taking out a hunting party is to our advantage[/COLOR]." The two men feel that they have spent enough time in town and take back to the trail, the following morning. It literally takes just over 60 hours to walk to the Kozzog Monastery. It is just over another 20 hours to the Deviard community. Along the mountain path, the usual first leg of the trip is done in 6 days plus a wake-up. [spoiler=Wariness] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 26(perception) +79(d100) = 105 [COLOR=rgb(97, 189, 109)]Tehn[/COLOR]: 33 + 75 = 108 [/spoiler] [ATTACH type="full" alt="1C813A29-1A17-4D9A-AD12-AF943CC02D42.jpeg"]150469[/ATTACH] The first leg of the trip proves to be routine. Game is collected, but nothing untoward is encountered. Rising at their usual early hour, when the sun burst over the horizon, the two men dry and warm themselves from the night's cold and the previous day's rain. It should be decided if it would be expedient to visit with the Kozzogs or to press on to the goal. Tehn suggest that the two divert for a visit with the Kozzogs. "[COLOR=rgb(97, 189, 109)]It may be to the advantage of our wealth and our reputation to converse with the Kozzogs. Since some of theirs were freed in our first raid, they may be interested in offering a little financial motivation for our continued activity[/COLOR]." [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Tunic: 52 [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, (Motility +2), {Shock x3} Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Whitish Metal: 4, ?? [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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