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<blockquote data-quote="MacConnell" data-source="post: 8528353" data-attributes="member: 6855223"><p>Coming quickly to agreeable terms, including monetary favor from the Kozzog Monastery, the, now, three members of the Dragon Way Adventuring Company rest for the night and head back along the trail the following day. It will take another day and a half of normal walking to reach the known location of the Deviard encampment. The definitive trail ends at the farthest north mine, which is simply called by its number of 10, and game trails are used to aid in travel.</p><p></p><p>As camp is being made from an uneventful day, none is yet to say if it is Fortune or Misfortune who smiles, but a solitary Deviard is seen coming from the north. He, and it is a male, is following a game trail that will lead him directly to the camped party. Watching him from the higher vantage point, he appears wary of his immediate surroundings but has not looked far enough up to notice anyone from the party. The solitary figure will disappear from view for a time, because of the nature of the trail, before he arrives.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Tunic: 52</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, (Motility +2), {Shock x3}</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Whitish Metal: 4, ??</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8528353, member: 6855223"] Coming quickly to agreeable terms, including monetary favor from the Kozzog Monastery, the, now, three members of the Dragon Way Adventuring Company rest for the night and head back along the trail the following day. It will take another day and a half of normal walking to reach the known location of the Deviard encampment. The definitive trail ends at the farthest north mine, which is simply called by its number of 10, and game trails are used to aid in travel. As camp is being made from an uneventful day, none is yet to say if it is Fortune or Misfortune who smiles, but a solitary Deviard is seen coming from the north. He, and it is a male, is following a game trail that will lead him directly to the camped party. Watching him from the higher vantage point, he appears wary of his immediate surroundings but has not looked far enough up to notice anyone from the party. The solitary figure will disappear from view for a time, because of the nature of the trail, before he arrives. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Tunic: 52 [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, (Motility +2), {Shock x3} Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Whitish Metal: 4, ?? [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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