Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Midway Mining Expedition (PbP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8584145" data-attributes="member: 6855223"><p>Not having thought any such thing about the hammer or shield, Bjorn notices and displays for the others that the shield and hammer are both marked with an equilateral triangle with the tip pointed down. The symbol on the shield is very obvious. The hammer was not, so much, as the symbol is on the side. It is unclear what the symbol represents, but the idea of Coldtree that it might be recognized is sound.</p><p>[spoiler=Surveillance]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 26(observation) + 46(improved hearing) + 88(d100) = 160</p><p><span style="color: rgb(65, 168, 95)">Lunnaya</span>: 33 + 33(tuning) + 87 = 153</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: 41 + 31(improved vision) + 87 = 159</p><p>[/spoiler]</p><p>Following the same game trail the deceased Deviard had taken, the DWAC members make short work of the morning walk, eager, possibly, for further confrontation. Seeing no one else, the three men divert to a trail that leads to a higher elevation, a place that was previously used as a vantage point to survey the Deviard encampment.</p><p></p><p>Activity appears to have increased with those who remain, but the decrease in such few numbers is notable. As the evening wanes, a scout party returns with a few new slaves. They are reddish skinned Mhytres who look to be rather rudimentary in function.</p><p></p><p>Bjorn confirms that they are of the Medderin tribe, hostile and simple. He confers that they should make lousy slaves because of their simplicity. This indicates two positives for the three men. The Deviard are definitely suffering from the loss of just a single mining crew, they are not being very successful in recovering from that loss.</p><p></p><p>Without the return of the second mining crew, it is surmised that it may still be out at the mine where the first crew was killed. Even with the lesser number, there still appears to be too many Deviard for a frontal assault on the encampment.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Ant Stingers: 1, {Toxin x2}</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, (Motility +2), {Shock x3}</p><p>Tin: 1, (Persona +1), {- Mind x 2}</p><p>Zinc: 7, (Health +1), {+ Body x 2}</p><p>Whitish Metal: 4, ??</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8584145, member: 6855223"] Not having thought any such thing about the hammer or shield, Bjorn notices and displays for the others that the shield and hammer are both marked with an equilateral triangle with the tip pointed down. The symbol on the shield is very obvious. The hammer was not, so much, as the symbol is on the side. It is unclear what the symbol represents, but the idea of Coldtree that it might be recognized is sound. [spoiler=Surveillance] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 26(observation) + 46(improved hearing) + 88(d100) = 160 [COLOR=rgb(65, 168, 95)]Lunnaya[/COLOR]: 33 + 33(tuning) + 87 = 153 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: 41 + 31(improved vision) + 87 = 159 [/spoiler] Following the same game trail the deceased Deviard had taken, the DWAC members make short work of the morning walk, eager, possibly, for further confrontation. Seeing no one else, the three men divert to a trail that leads to a higher elevation, a place that was previously used as a vantage point to survey the Deviard encampment. Activity appears to have increased with those who remain, but the decrease in such few numbers is notable. As the evening wanes, a scout party returns with a few new slaves. They are reddish skinned Mhytres who look to be rather rudimentary in function. Bjorn confirms that they are of the Medderin tribe, hostile and simple. He confers that they should make lousy slaves because of their simplicity. This indicates two positives for the three men. The Deviard are definitely suffering from the loss of just a single mining crew, they are not being very successful in recovering from that loss. Without the return of the second mining crew, it is surmised that it may still be out at the mine where the first crew was killed. Even with the lesser number, there still appears to be too many Deviard for a frontal assault on the encampment. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Ant Stingers: 1, {Toxin x2} Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Porcupine Quill: 1, {Cohesion +2}, (toxicity x 3) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, (Motility +2), {Shock x3} Tin: 1, (Persona +1), {- Mind x 2} Zinc: 7, (Health +1), {+ Body x 2} Whitish Metal: 4, ?? [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: nothing here [/spoiler] [ooc]Each character receives 5 DP. State intentions. Provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Midway Mining Expedition (PbP)
Top