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Midway Mining Expedition (PbP)
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<blockquote data-quote="MacConnell" data-source="post: 8746410" data-attributes="member: 6855223"><p>Berating themselves for the simple oversight, the three men relocate to gather their thoughts and discuss possible options based on projected scenarios. The three days spent along the familiar trail present no danger. The options for the Deviard that seem most logical and, though hostile, they seem to be a rather intelligent tribe, are that the remaining number fortify their position then send runners for reinforcements or they pack up their belongings to try in another location.</p><p></p><p>Since it is known that the Deviards originally came from farther south, it stand to reason that any runner on the east face of the Dragon's Spine would have to pass by the party. This does not happen. When the three men return to observe the encampment, again, it is noted that the Deviard seem to have made some attempt to fortify their position.</p><p></p><p>Though their numbers are now significantly less, there is a sentry at the main gate in the east and the hunting gate in he west. Based on some good observation, it is noted that a new lookout post has been established, by them, just to the north and at a higher elevation. From this position, the lookout has a much better view of the area and could even spot the DWAC members, if they become careless. His post is even higher than theirs.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p>Silver Ingots: 100</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, {shock x3}</p><p>Cobalt: 1, ??</p><p>Copper: 7, {shock or compulsion x5}</p><p>Gold: 7, ??</p><p>Magnesium: 14, {recover x3}</p><p>Molybdenum: 10, {shock or compulsion x4}</p><p>Nickel: 5, {shock x4}</p><p>Platinum: 10, ??</p><p>Silver: 8, {shock or compulsion x5}</p><p>Tin: 1, {- Mind x 2}</p><p>Titanium: 8, ??</p><p>Vanadium: 7, ??</p><p>Zinc: 14, {Mend x 2}</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>leather scroll containing Deviard writing</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP and improves in Hebrian by 2%. State nominal actions and intentions. Provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8746410, member: 6855223"] Berating themselves for the simple oversight, the three men relocate to gather their thoughts and discuss possible options based on projected scenarios. The three days spent along the familiar trail present no danger. The options for the Deviard that seem most logical and, though hostile, they seem to be a rather intelligent tribe, are that the remaining number fortify their position then send runners for reinforcements or they pack up their belongings to try in another location. Since it is known that the Deviards originally came from farther south, it stand to reason that any runner on the east face of the Dragon's Spine would have to pass by the party. This does not happen. When the three men return to observe the encampment, again, it is noted that the Deviard seem to have made some attempt to fortify their position. Though their numbers are now significantly less, there is a sentry at the main gate in the east and the hunting gate in he west. Based on some good observation, it is noted that a new lookout post has been established, by them, just to the north and at a higher elevation. From this position, the lookout has a much better view of the area and could even spot the DWAC members, if they become careless. His post is even higher than theirs. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 Silver Ingots: 100 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, {shock x3} Cobalt: 1, ?? Copper: 7, {shock or compulsion x5} Gold: 7, ?? Magnesium: 14, {recover x3} Molybdenum: 10, {shock or compulsion x4} Nickel: 5, {shock x4} Platinum: 10, ?? Silver: 8, {shock or compulsion x5} Tin: 1, {- Mind x 2} Titanium: 8, ?? Vanadium: 7, ?? Zinc: 14, {Mend x 2} [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: leather scroll containing Deviard writing [/spoiler] [ooc]Each character receives 5 DP and improves in Hebrian by 2%. State nominal actions and intentions. Provide 1 random roll.[/ooc] [/QUOTE]
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