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<blockquote data-quote="MacConnell" data-source="post: 8767073" data-attributes="member: 6855223"><p>[spoiler=Hide]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 25(stealth) + 48(soullessness) + 83(d100) = 156</p><p>[/spoiler]</p><p>[spoiler=Listen]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: 28(observation) + 53(hearing) + 83(d100) = 164</p><p>[/spoiler]</p><p>Once the rumbling ceases, the obvious sounds of commotion from far below can be heard by everyone. The chaos is short lived as Nigel Coldtree determines that someone with a commanding voice almost immediately took charge and began barking orders. Very little of the Deviard language is understood but a command sounds the same no matter the words or language.</p><p></p><p>The intent listening also gives Coldtree the impression that very few members of the Deviard encampment remain. No sounds is ever heard to indicate that someone is coming to directly investigate. With such an avalanche, there really is little point. Whatever is happening, is only happening below, but the voices become organized as if a definitive course of action is being pursued.</p><p>[spoiler=Character Stats]</p><p><span style="color: rgb(26, 188, 156)">Coldtree</span>: full wellness</p><p>Harnin arrows: 17</p><p>Tunic: 52</p><p><span style="color: rgb(65, 168, 95)">Tehn</span>: full wellness</p><p>Saber: 20 - 3 = 17</p><p>Tunic: 52</p><p><span style="color: rgb(250, 197, 28)">Bjorn</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p><strong>Currency</strong>:</p><p>Standard Earnings: 360 shillings / 10 days</p><p>Shillings: 437</p><p>Harnin Bucklers: 2</p><p>Harnin Hammers: 12</p><p>Silver Ingots: 100</p><p></p><p><strong>Animal Parts</strong>:</p><p>Ant Pinchers: 5, (Cohesion +1)</p><p>Beetle Elytra: 5 pair (deflect 4, soak 2)</p><p>Coot Feathers: 1 set, (Cohesion +1)</p><p>Goat Beard Talisman: {Will +2}</p><p>Greenjay Feather Talisman: ??</p><p>Harvester Feather Talisman: 1, (Health +1)</p><p>Roadrunner Feather Talisman: 2: ??</p><p></p><p><strong>Ores</strong>:</p><p>Aluminum: 4, {shock x3}</p><p>Cobalt: 1, ??</p><p>Copper: 7, {shock or compulsion x5}</p><p>Gold: 7, ??</p><p>Magnesium: 14, {recover x3}</p><p>Molybdenum: 10, {shock or compulsion x4}</p><p>Nickel: 5, {shock x4}</p><p>Platinum: 10, ??</p><p>Silver: 8, {shock or compulsion x5}</p><p>Tin: 1, {- Mind x 2}</p><p>Titanium: 8, ??</p><p>Vanadium: 7, ??</p><p>Zinc: 14, {Mend x 2}</p><p></p><p><strong>Plants</strong>:</p><p>Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}</p><p>Dried Flowers: 2: ??</p><p>Mend Leaves: 3 measures, {Restore x 2}</p><p></p><p><strong>Stone</strong>:</p><p>Bloodstone: 1, {Health +1}</p><p>Coal: 1, (heat x3)</p><p>Emberstone: 1, {Confluence +2}</p><p>Flint: 1, (Shock x2)</p><p>Heartstone: 1, {Confluence +1}</p><p>Lodestone: 9, (shock x 3)</p><p>Milkstone: 1, {Will +2}</p><p>Slate: 3, {Sound x2}</p><p>Slickstone: 4, {Frostbite x3}</p><p></p><p><strong>Oddities</strong>:</p><p>leather scroll containing Deviard writing</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8767073, member: 6855223"] [spoiler=Hide] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 25(stealth) + 48(soullessness) + 83(d100) = 156 [/spoiler] [spoiler=Listen] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: 28(observation) + 53(hearing) + 83(d100) = 164 [/spoiler] Once the rumbling ceases, the obvious sounds of commotion from far below can be heard by everyone. The chaos is short lived as Nigel Coldtree determines that someone with a commanding voice almost immediately took charge and began barking orders. Very little of the Deviard language is understood but a command sounds the same no matter the words or language. The intent listening also gives Coldtree the impression that very few members of the Deviard encampment remain. No sounds is ever heard to indicate that someone is coming to directly investigate. With such an avalanche, there really is little point. Whatever is happening, is only happening below, but the voices become organized as if a definitive course of action is being pursued. [spoiler=Character Stats] [COLOR=rgb(26, 188, 156)]Coldtree[/COLOR]: full wellness Harnin arrows: 17 Tunic: 52 [COLOR=rgb(65, 168, 95)]Tehn[/COLOR]: full wellness Saber: 20 - 3 = 17 Tunic: 52 [COLOR=rgb(250, 197, 28)]Bjorn[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] [B]Currency[/B]: Standard Earnings: 360 shillings / 10 days Shillings: 437 Harnin Bucklers: 2 Harnin Hammers: 12 Silver Ingots: 100 [B]Animal Parts[/B]: Ant Pinchers: 5, (Cohesion +1) Beetle Elytra: 5 pair (deflect 4, soak 2) Coot Feathers: 1 set, (Cohesion +1) Goat Beard Talisman: {Will +2} Greenjay Feather Talisman: ?? Harvester Feather Talisman: 1, (Health +1) Roadrunner Feather Talisman: 2: ?? [B]Ores[/B]: Aluminum: 4, {shock x3} Cobalt: 1, ?? Copper: 7, {shock or compulsion x5} Gold: 7, ?? Magnesium: 14, {recover x3} Molybdenum: 10, {shock or compulsion x4} Nickel: 5, {shock x4} Platinum: 10, ?? Silver: 8, {shock or compulsion x5} Tin: 1, {- Mind x 2} Titanium: 8, ?? Vanadium: 7, ?? Zinc: 14, {Mend x 2} [B]Plants[/B]: Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3} Dried Flowers: 2: ?? Mend Leaves: 3 measures, {Restore x 2} [B]Stone[/B]: Bloodstone: 1, {Health +1} Coal: 1, (heat x3) Emberstone: 1, {Confluence +2} Flint: 1, (Shock x2) Heartstone: 1, {Confluence +1} Lodestone: 9, (shock x 3) Milkstone: 1, {Will +2} Slate: 3, {Sound x2} Slickstone: 4, {Frostbite x3} [B]Oddities[/B]: leather scroll containing Deviard writing [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.[/ooc] [/QUOTE]
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