tecnowraith said:
Any fans of the Might and Magic series of both rts and rpg games, I have some questions? What makes this game so popular to gamers? Is it the stories, gameplay or the world in general? What is the difference between might and magic series and other fantasy games or worlds?
Thanks for any feedback.
Might and Magic RPG's
Might and Magic was a real revolution in crpg's when the first installment was released in the 1980's. It was color, had a world packed with things to do, a simple magic system, a ton of items, lots of puzzles, and a decent overall plot. It had a few flaws, such as limited saves (you could only save the game if you returned to an inn). It also had the annoying trait that monsters always respawned - you could never completely clear an area. Still, it changed how many crpg's were made.
Might and Magic II was very derivative of the first game. It added the "feature" of filling out your party with hirelings, which fortunately was dropped in the next few games. Otherwise, it was just a higher-powered version of the first.
Might and Magic III introduced a new graphics engine. Still 2D, it improved the game noticeably. It also changed the way items were used by characters, increasing the number of items you could use and carry. This was the first Might and Magic game I didn't feel the need to map every square to figure things out.
Might and Magic IV and V were separate games that could be combined into one master game called World of Xeen. This is still my second favorite version of the game. The graphics were improved from MM3, the quests were (IMO) more interesting, and moving between the two worlds created some interesting situations. One thing it does suffer from is the "lawnmower" effect, where you can clear out every square on the map by moving over it and defeating the encounter. The designer specifically mentions this in the notes for the next three games, as he wanted to eliminate that aspect of the game.
Might and Magic VI saw the introduction of yet another new graphic engine. The spell and skill systems were overhauled, party makeup was changed - essentially a completely new game, with just a few elements from the standard MM games. This is also the first MM game that allows real-time combat, though the option of going turn-based is just a spacebar away. I enjoyed this one, but it seemed a bit aimless to me. Also, previous MM games adjusted the difficulty of encounters by where you were in the world - there were relatively safe, low-level areas, and very dangerous areas. MM6 began a trend toward mixing things up, so a dungeon right outside of the starting town would be far too powerful for your starting party. Many MM players consider this their favorite of the series.
Might and Magic VII is my favorite. The classes and skills were tweaked a bit, but mostly the plot hangs together much better, IMO. An interesting option in this game comes in the middle-game: you can choose to play on the good side or the evil side. Base on your choice, your quests change, the interface differs (light for good, dark for evil), and you get a different ending when the game is finished. Personally, I think it's more difficult to finish the game as evil, but it's also kind of fun to take on archangels and the like.
Might and Magic VIII. The graphic engine from MM6 begins to show its age by the time this one was released. Also, for some reason the designer chose to return to the idea of hirelings in this game. You start with just one character and everyone else is hired. That's not so bad, until you realize that much better npc's can be found later. So you end up with no connection to the other party members - in fact, too many times they just seem like so much dead weight. Another questionable choice, IMO, is that non-human races do not choose a class - all dark elves have the same class abilities, all vampires have the same, and so on. OTOH, you do get to recruit dragons, vampires, trolls, and dark elves, which can be fun. I still give this one some of my time every now and then.
Might and Magic IX introduced a new "3D" graphic engine. This game was obviously rushed out the door just weeks before 3DO sold the property, and it shows. Boring play. A plot I never did figure out. Too many problems with the game engine (I lost count how many times the party got stuck on an obstacle and I had to reload). Avoid, avoid, avoid.
Might and Magic X. I've heard rumors that this is being worked on, but I have no info. I'm hoping the new developers put in the time and effort to take the series back to its roots and do it right, but we'll just have to wait and see (fingers crossed).
If you've never played MM, I would recommend starting with MM7 or MM6. Both games can be a bit tricky to run on XP, so you'll want to check out this thread for help on that.
http://www.ntcompatible.com/thread.php?id=25973
If you like these, you might give the others a try, especially World of Xeen. It will be a throw-back to 1980's gaming, in terms of graphics and gameplay, but I still boot it up now and then just for that reason.
Here's a site that will give you some overviews and hints/tips/tricks for each game:
http://www.the-spoiler.com/titles.html#M