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Mike Mearls Answers Questions About "Dungeons and Dragons Next"
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<blockquote data-quote="Truename" data-source="post: 5788451" data-attributes="member: 78255"><p>Sounds to me like he's saying Ravenloft taught them that they don't need to modify D&D to take advantage of the business opportunities of new gaming trends. Instead, they can make <em>other</em> products to take advantage of those trends and those products will be bring players to the core D&D RPG.</p><p></p><p>For example, 4e has a very strong eurogame influence in its rules design and presentation. (I say this as a 4e DM.) Reading between the lines, I'd guess that 4e was designed that way in order to bring in new players--to take advantage of the rising popularity of board games like Settlers of Catan. Mearls is saying that they've learned that they didn't need to do that; they could have made the Ravenloft board game to appeal to Catan players and it still would have brought new players to the core D&D game.</p><p></p><p>Keep in mind that Mearls is a manager now, not a designer. When he talks about "success" and "learning things," he's just as likely to be talking about D&D as a business as he is to be talking about it as a game.</p></blockquote><p></p>
[QUOTE="Truename, post: 5788451, member: 78255"] Sounds to me like he's saying Ravenloft taught them that they don't need to modify D&D to take advantage of the business opportunities of new gaming trends. Instead, they can make [i]other[/i] products to take advantage of those trends and those products will be bring players to the core D&D RPG. For example, 4e has a very strong eurogame influence in its rules design and presentation. (I say this as a 4e DM.) Reading between the lines, I'd guess that 4e was designed that way in order to bring in new players--to take advantage of the rising popularity of board games like Settlers of Catan. Mearls is saying that they've learned that they didn't need to do that; they could have made the Ravenloft board game to appeal to Catan players and it still would have brought new players to the core D&D game. Keep in mind that Mearls is a manager now, not a designer. When he talks about "success" and "learning things," he's just as likely to be talking about D&D as a business as he is to be talking about it as a game. [/QUOTE]
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Mike Mearls Answers Questions About "Dungeons and Dragons Next"
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