Key Points:
* multiple pantheons in the PHB
* Kender and Warforged race in the DMG
* feats still optional
* "Battle master" fighter with maneuvers
* sorcerer Wild Magic table: sorcery points augment spells (~metamagic) or for more spell slots. Wild Mage if you spend sorcery points, you role a d20 to see if you get a Wild magic surge (1/20). You can also use luck to alter a die roll.
* sorcery subclasses are Wild Magic and Draconic magic.
* (17:40) Organized play adventures distributed for free. Intent to be played in stores, but som options for online play. Program will be assessed 6 months after launch.
* (20:00) D&D Insider: 4th ed tools still available by subscription.
* No announcements for the magazines
* different ways for building monsters/encounters (3e, 4e)
* DMG will have table of sample stats by CR.
* Beholder eye rays are specific effects, not spell replications.
* CR is a party of this level or higher. (so you have an xp budget, and look at monsters of a certain CR or lower to spend the budget).
* Essentials tiles: in DMG (or PHB?) still using 1" grid. No product plans for more.
* Mike Mearls' favorite monster is the Ogre Mage.
* Basic D&D (just character creation, levels 1-20) will be available on July 3.