Tony Vargas
Legend
I have to disagree. For one thing, I don't think it's constructive to try to make a case for 5e being a strictly inferior edition that is simply unable to handle the character concepts of a prior edition, and has thus hard-failed in it's Next-playtest-proclaimed goal of being for fans of all prior editions.However, I fundamentally agree with the point made: the core problem with recreating the Warlord in 5E is... 5E.
But, for another, 5e is actually a very loose system. It's not that consistent, it's not that "balanced," it's not that locked-in, it has a lot of slack & wiggle-room for the DM - part of empowerment - and plenty of space for the designers.
No RPG is simple. Some - and 5e is not one of them* - load that complexity on the GM and/or players, some provide tools for dealing with it, but, ultimately, the complexity of the activity is unavoidable.5E is a very, very, very, very simple game.
What 5e is, though, is familiar, that makes it feel simple (easy, intuitive) to those of us long familiar with D&D - and to those whom we introduce to it. The Warlord is not familiar in the same way, it was not in the classic game, even if the Fighter name-level concept presaged it just a bit in retrospect. So it clashes in an aesthetic sense - as do Sorcerers, Warlocks, Dragonborn, etc - rather than a mechanical one.
It actually has a lot of bandwidth - like I said above, it's a looser system - most of the classes already in the game (the fighter & barbarian the clear exceptions) consume far more than any 4e class ever did. Now, the fighter absolutely lacks bandwidth or design space to handle a class like the Warlord - or Wizard for an instance like the Eldritch Knight. But that's one class, arguably a very tightly focused one, not the whole game.The core game's engine doesn't have the bandwidth to handle a class like the 4E warlord.
You totally can, and 5e has. 5e's action economy is actually very close to that of 3e or 4e (or any other d20 game). It's just, again, not as tight nor as balanced, there's more room to mess with it, not less.You can't simply take concepts from different editions and try to adapt them to games that work with fundamentally different action economies and mathematical engines.
Sounds more like reversing the edition warring. Which, I guess, is a way of countering it.So to follow from your example (but removing the edition warring bit), if 4E is chess, 5E is Uno. You can't port mechanics from one to the other.
But, 5e is not some gimped version of D&D.
* edit: OK, 5e /does/ load some complexity on the DM, price of Empowerment.
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