Tony Vargas
Legend
Not that modeling tropes would've necessarily been a bad thing - genre emulation and all - but, ultimately that narrative was in the hands of the player, not the system, since in another departure from the D&D norm, the player was actually free to choose the narrative description of his own powers, so if you didn't care to describe swapping places, mechanically including sliding an adjacent ally 1 sq, as 'darting behind' him, you'd've brought a description of physical force into it, instead - or, if you just couldn't imagine that, choosen a different power that better fit your concept...Remathilis said:The one area I think I might object though is called the "don't touch my character" rule. It spawned, unfortunately, from the problem of 4e powers to move characters (both PC and monsters) without outside force (such as grappling or shoving) to reflect some narrative trope
Consent would have been strongly implied by his use of King's Castle, since it was a Rogue exploit.examples could include King's Castle moving a rogue and warlord PC without the rogue's consent,
The odd Warlord power that was phrased in a way that could be misinterpreted as involuntary on the part of the ally, such as the original Commander's Strike, was errata'd to require a free action from the ally, both making it explicitly voluntary and removing bizarre edge cases like commanding a dead ally.
King's Castle may have escaped that because the movement was conceptually all the Rogue's, with the swap places mechanic being a compromise artifact of the inherent positioning fuzziness in a turn-based
system, or simply because that particular wheel hadn't been squeaked about...
Yep, it all depends on how you RP (or 'narrate') it, and what your table thinks is fun(ny).However, if the bard was shouting out commands like an up-beat exercise video? Yeah... they're going to find themselves on the wrong side of a Bag of Devouring.
AND LIFT AND STRETCH AND SWING THAT MACE AND STAB AND STAB! GOOD YOU'RE DOING GREAT! NOW THE ELVES!
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