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Mike Mearls Interview with the Escapist
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<blockquote data-quote="Libramarian" data-source="post: 6368849" data-attributes="member: 6688858"><p>Too much emphasis on designing rules that automagically match what DMs would naturally do without reading the books.</p><p></p><p>Sometimes the natural thing DMs tend to do without rules support is bad. I've played adventures written by new DMs. They're not good. The natural adventure mode for new DMs is the lazy railroad. Sandbox adventures are not natural. "Play to find out what happens" is not natural.</p><p></p><p>There is adventure writing wisdom that new DMs don't know and can't get from playing videogames because it's uniquely applicable to tabletop D&D. In the DMG I would like to see an analysis of the <a href="http://rpggeek.com/geeklist/47223/30-greatest-dd-adventures-all-time" target="_blank">top 30 adventures of all time</a>, looking for commonalities and distilled into recommendations, guidelines or even--yes--rules.</p><p></p><p>I'm sure it is true that most people don't really read the books before playing but what you write in the books still matters, it will still filter down through the playerbase in various ways from the people who do read them.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6368849, member: 6688858"] Too much emphasis on designing rules that automagically match what DMs would naturally do without reading the books. Sometimes the natural thing DMs tend to do without rules support is bad. I've played adventures written by new DMs. They're not good. The natural adventure mode for new DMs is the lazy railroad. Sandbox adventures are not natural. "Play to find out what happens" is not natural. There is adventure writing wisdom that new DMs don't know and can't get from playing videogames because it's uniquely applicable to tabletop D&D. In the DMG I would like to see an analysis of the [URL="http://rpggeek.com/geeklist/47223/30-greatest-dd-adventures-all-time"]top 30 adventures of all time[/URL], looking for commonalities and distilled into recommendations, guidelines or even--yes--rules. I'm sure it is true that most people don't really read the books before playing but what you write in the books still matters, it will still filter down through the playerbase in various ways from the people who do read them. [/QUOTE]
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