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Mike Mearls Interview with the Escapist
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<blockquote data-quote="Sacrosanct" data-source="post: 6369447" data-attributes="member: 15700"><p>Never had any of your problems. That isn't to say the don't exist (obviously you feel they do), but if those were significant problems to the majority of the player base, then one would think they would have been addressed sooner than 25 years into the product's lifespan.</p><p></p><p>For example, none of those things you say were avoided were in my game. In fact, they occurred a lot more than in 4e (where the majority of gameplay revolves around combat). Most times you just role-played out social interaction. If a check was needed for some reason, most often a plain old ability check was done. Simple, quick, and didn't disrupt play at all. As far as having long debates about rules, that stopped when I was about 14. It's the DM's game. Even if there was a rule in the book that didn't jive with the DM, it's the DM's game. I'll go back to what I said earlier. If you don't like your DM, find another or DM yourself.</p><p></p><p>I've been DMing as long as I've been playing (over 30 years) and from my experience, I spent a lot less time managing rules in AD&D than I ever did in 3.x. My feeling from feedback from other DMs over the years is similar to mine in that regard: 3.x was a bitch to DM compared to other versions.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6369447, member: 15700"] Never had any of your problems. That isn't to say the don't exist (obviously you feel they do), but if those were significant problems to the majority of the player base, then one would think they would have been addressed sooner than 25 years into the product's lifespan. For example, none of those things you say were avoided were in my game. In fact, they occurred a lot more than in 4e (where the majority of gameplay revolves around combat). Most times you just role-played out social interaction. If a check was needed for some reason, most often a plain old ability check was done. Simple, quick, and didn't disrupt play at all. As far as having long debates about rules, that stopped when I was about 14. It's the DM's game. Even if there was a rule in the book that didn't jive with the DM, it's the DM's game. I'll go back to what I said earlier. If you don't like your DM, find another or DM yourself. I've been DMing as long as I've been playing (over 30 years) and from my experience, I spent a lot less time managing rules in AD&D than I ever did in 3.x. My feeling from feedback from other DMs over the years is similar to mine in that regard: 3.x was a bitch to DM compared to other versions. [/QUOTE]
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