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Mike Mearls Interview with the Escapist
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<blockquote data-quote="dd.stevenson" data-source="post: 6369452" data-attributes="member: 6683099"><p>With respect, I disagree. I find that video gamers (young and old) have no problem spotting when "play to find out what happens" gets violated by QTEs and other scripted events. They instantly know when a single-player level doesn't have enough branching pathways. Open world and sandbox games are very popular and well-known.</p><p></p><p>I have every confidence that these same players can hear the question "Would you like a sandbox campaign, or plot-driven one?" and make a well-informed decision about which concept excites them the most. Moreso than many D&D forum posters.</p><p></p><p>To put it another way, I don't believe that sandbox gaming is a delicate fleur that needs Mearls to nurture it in order to thrive. I think it will do just fine with a callout in the DMG alongside other great D&D playstyles, and with the same level of campaign planning advice & resources given to other play styles.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6369452, member: 6683099"] With respect, I disagree. I find that video gamers (young and old) have no problem spotting when "play to find out what happens" gets violated by QTEs and other scripted events. They instantly know when a single-player level doesn't have enough branching pathways. Open world and sandbox games are very popular and well-known. I have every confidence that these same players can hear the question "Would you like a sandbox campaign, or plot-driven one?" and make a well-informed decision about which concept excites them the most. Moreso than many D&D forum posters. To put it another way, I don't believe that sandbox gaming is a delicate fleur that needs Mearls to nurture it in order to thrive. I think it will do just fine with a callout in the DMG alongside other great D&D playstyles, and with the same level of campaign planning advice & resources given to other play styles. [/QUOTE]
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