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<blockquote data-quote="Imaro" data-source="post: 6151545" data-attributes="member: 48965"><p>I see... would you say the same thing about a party of characters in 4e who happen upon a group of minions and are able to kill all of them before the second round of combat? If not, what differentiates one from the other?</p><p></p><p></p><p></p><p>Or perhaps some players enjoy the ability to get a first strike on an enemy and they not have so many hit points that the PC's can't dispatch them and get a quick and decisive victory? Maybe it's fun just to see how awesome your PC's are ina situation like that. I mean I agree with The Jester it's a playstyle thing and as long as the players are having a good time, that's all that matters. </p><p></p><p>Now, putting that aside for a moment...again I ask you in a 4e game the same thing could happen with a group of minions that the PC's encounter (especially if they get initiative and have a controller or two in their group). Should that type of combat be skipped because it has a high likelihood of being non-challenging for that particular groups make-up... should all easy encounters, according to the XP budget, just be skipped over mechanically? I think for some groups getting lucky enough to pull something like this off is one of the things that makes the game interesting and fun. YMMV of course. </p><p></p><p></p><p></p><p>So is your issue that Mearls didn't play Orcs the same way you would in your game? The thing is in the default world of D&D humans are the wildcards, they can be anywhere from the power of a commoner to a near-god depending on class and level... so why after seeing his comrades dispatched so easily would an Orc not be afraid again?</p><p></p><p>These arguments really do seem more of a "Mearls didn't do what I'd do" nitpick, which i't's your right to feel... but isn't something you can judge as objectively wrong or bad if, as TheJester said above, his players are enjoying themselves that's really the only metric that counts.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6151545, member: 48965"] I see... would you say the same thing about a party of characters in 4e who happen upon a group of minions and are able to kill all of them before the second round of combat? If not, what differentiates one from the other? Or perhaps some players enjoy the ability to get a first strike on an enemy and they not have so many hit points that the PC's can't dispatch them and get a quick and decisive victory? Maybe it's fun just to see how awesome your PC's are ina situation like that. I mean I agree with The Jester it's a playstyle thing and as long as the players are having a good time, that's all that matters. Now, putting that aside for a moment...again I ask you in a 4e game the same thing could happen with a group of minions that the PC's encounter (especially if they get initiative and have a controller or two in their group). Should that type of combat be skipped because it has a high likelihood of being non-challenging for that particular groups make-up... should all easy encounters, according to the XP budget, just be skipped over mechanically? I think for some groups getting lucky enough to pull something like this off is one of the things that makes the game interesting and fun. YMMV of course. So is your issue that Mearls didn't play Orcs the same way you would in your game? The thing is in the default world of D&D humans are the wildcards, they can be anywhere from the power of a commoner to a near-god depending on class and level... so why after seeing his comrades dispatched so easily would an Orc not be afraid again? These arguments really do seem more of a "Mearls didn't do what I'd do" nitpick, which i't's your right to feel... but isn't something you can judge as objectively wrong or bad if, as TheJester said above, his players are enjoying themselves that's really the only metric that counts. [/QUOTE]
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