Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls live streaming of DnDNext with R&D superstars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 6151889" data-attributes="member: 48965"><p>Let's look at that description again...</p><p></p><p></p><p></p><p>Emphasis mine.</p><p></p><p>What I took from it was that Orcs are chaotic, so I'm not sure an organized and protected retreat would be true to their style anyway... Also that in a position of strength Orcs are fierce warriors, however when faced with opposition and foes stronger than themselves, they become cowards thus why a weaker Orc can be bullied by stronger foes... and I would definitely say a group that slays multiple orcs in less that a round of combat would probably qualify as "stronger" in the primitive mindset of an Orc, YMMV of course but I still don't see how Mearls wasn't true to the archetypical Orc as defined above in that instance and that does seem to make your complaints (at least about how the Orcs behaved) coms off as a nitpick.</p><p></p><p></p><p></p><p>Eh again, your interpretation of Orcs doesn't jibe with their chaotic and primitive nature, or their submissiveness towards stronger foes... if anything your orcs seem more like hobgoblins. As far as a retreat or morale mechanic goes, personally as a DM I don't need it. I can make that call and I like too because I know my players, and I'm not keen on just being a number processor at the table. Fleeing from a group of armed combatants you have been in a life and death struggle with should, IMO, be difficult and should often be a death sentence when you are outnumbered, outgunned and afraid. Again, IMO, only the lucky (either through missed AoO, a clear path the PC's left open, terrain advantage, etc.) tend to escape situations like that.</p><p></p><p></p><p></p><p></p><p></p><p>It had something to do with 4e because 4e was the first edition that created a specific monster to be used in "combat" that is ganked in one hit... so yeah if you claim ganking monsters in the first round isn't combat, it does seem kind of relavent that there is an edition that has a specific monster to allow PC's to do just that. Now, please stop ascribing motivations and actually read what I wrote. I didn't say anything disparaging about 4e but just asked you a simple question concerning comparing it's mechanics and what happened in the Orc fight. If you didn't want to answer cool, but trying to flip it like I was condemning 4e, when I did nothing of the sort is not cool.</p><p></p><p></p><p></p><p></p><p>So you have your own arbitrary definition of combat. I guess mine is simpler, a combat is any portion of the game where the combat rules are used to determine the outcome. The length of time, ebb and flow whether it's a setpiece or if there is a "heroic comeback" as the determining factor to whether it is combat or not... but like you said to each his own</p></blockquote><p></p>
[QUOTE="Imaro, post: 6151889, member: 48965"] Let's look at that description again... Emphasis mine. What I took from it was that Orcs are chaotic, so I'm not sure an organized and protected retreat would be true to their style anyway... Also that in a position of strength Orcs are fierce warriors, however when faced with opposition and foes stronger than themselves, they become cowards thus why a weaker Orc can be bullied by stronger foes... and I would definitely say a group that slays multiple orcs in less that a round of combat would probably qualify as "stronger" in the primitive mindset of an Orc, YMMV of course but I still don't see how Mearls wasn't true to the archetypical Orc as defined above in that instance and that does seem to make your complaints (at least about how the Orcs behaved) coms off as a nitpick. Eh again, your interpretation of Orcs doesn't jibe with their chaotic and primitive nature, or their submissiveness towards stronger foes... if anything your orcs seem more like hobgoblins. As far as a retreat or morale mechanic goes, personally as a DM I don't need it. I can make that call and I like too because I know my players, and I'm not keen on just being a number processor at the table. Fleeing from a group of armed combatants you have been in a life and death struggle with should, IMO, be difficult and should often be a death sentence when you are outnumbered, outgunned and afraid. Again, IMO, only the lucky (either through missed AoO, a clear path the PC's left open, terrain advantage, etc.) tend to escape situations like that. It had something to do with 4e because 4e was the first edition that created a specific monster to be used in "combat" that is ganked in one hit... so yeah if you claim ganking monsters in the first round isn't combat, it does seem kind of relavent that there is an edition that has a specific monster to allow PC's to do just that. Now, please stop ascribing motivations and actually read what I wrote. I didn't say anything disparaging about 4e but just asked you a simple question concerning comparing it's mechanics and what happened in the Orc fight. If you didn't want to answer cool, but trying to flip it like I was condemning 4e, when I did nothing of the sort is not cool. So you have your own arbitrary definition of combat. I guess mine is simpler, a combat is any portion of the game where the combat rules are used to determine the outcome. The length of time, ebb and flow whether it's a setpiece or if there is a "heroic comeback" as the determining factor to whether it is combat or not... but like you said to each his own [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls live streaming of DnDNext with R&D superstars
Top