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<blockquote data-quote="Manbearcat" data-source="post: 6152178" data-attributes="member: 6696971"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Well. I just don't know how they're going to pull this off. I'm not so much concerned that they're going to pull it off for me personally as I think its pretty clear that they aren't catering to my tastes. I just find it hard to reconcile a hardcore FFV dungeon crawl using rules, a design ethos and gaming sensibilities that are basically a mashup of Basic, AD&D 2e and elements of 3.x. To be bluntly honest, watching that (and rewatching it) was a horror show for me in many ways. I could go on in much greater detail but I don't want to pile on. If I was emotionally invested in this being a product that I expect to purchase and play regularly, that probably would have been the most dispiriting moment to date for me.</p><p></p><p>With the current ruleset, design ethos and culture they're trying to engender, I think they can win lapsed Basic fans and AD&D 2e (especially the latter years with supplement creep) fans that wanted to make the change to 3e but raged when it didn't turn out to be the evolution they were looking for and maybe 3e fans that didn't jump to PF. That is how it plays to me (a mashup of those). However, I need to see an extraordinary amount more coherency, tools and polish to believe that you can play hardcore FFV 1e gamist dungeon crawling or get the incoherent experience of 4e with an awesome, tactically robust combat interface with narrative drift via abstract non-combat conflict resolution (with PC-side and GM-side tools and clarity to empower the two). It also seems that there is an enormous contingent of PF fans due to their proficiency in writing APs. Without the proficient AP writers, I doubt you get those lapsed fans.</p><p></p><p>I wish they would have compartmentalized multiple product lines and supported them. They could have cleaned up each of the existing editions with ease. Personally, I would purchase a better 1e, a cleaned up 3e as low fantasy, gritty, granular process-sim with a normalized action economy and nerfed magic, and a polished 4e with further narrative (mechanics) expansion. And I'd buy support products/an Insider account. I really think that would be a much easier row to hoe from both a capital investment standpoint and a sheer people power/mental overhead standpoint. And I suspect there are a lot of "mes" out there. How many would it take to make up the difference? I think the revenue would exceed the current model.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6152178, member: 6696971"] :) Well. I just don't know how they're going to pull this off. I'm not so much concerned that they're going to pull it off for me personally as I think its pretty clear that they aren't catering to my tastes. I just find it hard to reconcile a hardcore FFV dungeon crawl using rules, a design ethos and gaming sensibilities that are basically a mashup of Basic, AD&D 2e and elements of 3.x. To be bluntly honest, watching that (and rewatching it) was a horror show for me in many ways. I could go on in much greater detail but I don't want to pile on. If I was emotionally invested in this being a product that I expect to purchase and play regularly, that probably would have been the most dispiriting moment to date for me. With the current ruleset, design ethos and culture they're trying to engender, I think they can win lapsed Basic fans and AD&D 2e (especially the latter years with supplement creep) fans that wanted to make the change to 3e but raged when it didn't turn out to be the evolution they were looking for and maybe 3e fans that didn't jump to PF. That is how it plays to me (a mashup of those). However, I need to see an extraordinary amount more coherency, tools and polish to believe that you can play hardcore FFV 1e gamist dungeon crawling or get the incoherent experience of 4e with an awesome, tactically robust combat interface with narrative drift via abstract non-combat conflict resolution (with PC-side and GM-side tools and clarity to empower the two). It also seems that there is an enormous contingent of PF fans due to their proficiency in writing APs. Without the proficient AP writers, I doubt you get those lapsed fans. I wish they would have compartmentalized multiple product lines and supported them. They could have cleaned up each of the existing editions with ease. Personally, I would purchase a better 1e, a cleaned up 3e as low fantasy, gritty, granular process-sim with a normalized action economy and nerfed magic, and a polished 4e with further narrative (mechanics) expansion. And I'd buy support products/an Insider account. I really think that would be a much easier row to hoe from both a capital investment standpoint and a sheer people power/mental overhead standpoint. And I suspect there are a lot of "mes" out there. How many would it take to make up the difference? I think the revenue would exceed the current model. [/QUOTE]
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