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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="MwaO" data-source="post: 7763233" data-attributes="member: 12749"><p>A Fighter in 4e can be a non-magical batman in the exact same way that a Fighter in 5e does. Pick options that involve lots of attacks and easily explained effects. So a Str/Dex Tempest Fighter with Rain of Blows, Trip Up, Bash & Pummel who goes Shock Trooper as a Paragon Path is an incredibly dangerous PC who doesn't have any 'magical effects' — and that Fighter can easily be overpowered for a lot of campaigns. 4e just doesn't require the player to be by default having to explain why any or all of their options work in a non-magical way.</p><p></p><p>But 5e does not have a solved problem for Fighter vs Wizard unless one of about 3 things are happening — excessive magic items ala Adventurer's League, being below 11th level, or having an inept player of a Wizard playing one. Which to be fair, given how insanely complex casters are in 5e is more likely than not.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7763233, member: 12749"] A Fighter in 4e can be a non-magical batman in the exact same way that a Fighter in 5e does. Pick options that involve lots of attacks and easily explained effects. So a Str/Dex Tempest Fighter with Rain of Blows, Trip Up, Bash & Pummel who goes Shock Trooper as a Paragon Path is an incredibly dangerous PC who doesn't have any 'magical effects' — and that Fighter can easily be overpowered for a lot of campaigns. 4e just doesn't require the player to be by default having to explain why any or all of their options work in a non-magical way. But 5e does not have a solved problem for Fighter vs Wizard unless one of about 3 things are happening — excessive magic items ala Adventurer's League, being below 11th level, or having an inept player of a Wizard playing one. Which to be fair, given how insanely complex casters are in 5e is more likely than not. [/QUOTE]
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Mike Mearls on how D&D 4E could have looked
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