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D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Shasarak" data-source="post: 7763870" data-attributes="member: 94143"><p>Thor did not craft his own magical axe, he went to get Peter Dinklage to craft a new magical axe because of course you would. He was not Thor crafter of magical axes after all. Although in the end we find out that Thor does not actually need a magical axe because, like the power of love, the magic was inside of him all this time.</p><p></p><p></p><p></p><p>Sure, "I" am missing the point. The Fighter can jump 20 foot all day, every day and twice as much on Sundays while the Magic-User better damn well hope that they thought of prepping that Fly or Jump or whatever Piss off the Fighter spell in the morning instead of anything else more useful if the party gets jumped by gawd knows what monster. Because nothing says power like the ability to get past something that a grappling hook, a 50' rope and a Strength check can do just as well.</p><p></p><p>Now the interesting thing to discuss is what is the Fighter going to give up to get his plot coupons? Every other character class has to give up something so what is your magic axe crafting, ravine jumping, arrow blocking Fighter going to give up for his powers? The Thor character in the Avengers does not give anything up, even Groot had to sacrifice one of his arms to craft the magic axe but Thor loses nothing.</p><p></p><p></p><p></p><p>I guess they just copied the 4e solution in that case.</p></blockquote><p></p>
[QUOTE="Shasarak, post: 7763870, member: 94143"] Thor did not craft his own magical axe, he went to get Peter Dinklage to craft a new magical axe because of course you would. He was not Thor crafter of magical axes after all. Although in the end we find out that Thor does not actually need a magical axe because, like the power of love, the magic was inside of him all this time. Sure, "I" am missing the point. The Fighter can jump 20 foot all day, every day and twice as much on Sundays while the Magic-User better damn well hope that they thought of prepping that Fly or Jump or whatever Piss off the Fighter spell in the morning instead of anything else more useful if the party gets jumped by gawd knows what monster. Because nothing says power like the ability to get past something that a grappling hook, a 50' rope and a Strength check can do just as well. Now the interesting thing to discuss is what is the Fighter going to give up to get his plot coupons? Every other character class has to give up something so what is your magic axe crafting, ravine jumping, arrow blocking Fighter going to give up for his powers? The Thor character in the Avengers does not give anything up, even Groot had to sacrifice one of his arms to craft the magic axe but Thor loses nothing. I guess they just copied the 4e solution in that case. [/QUOTE]
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