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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7764002" data-attributes="member: 6873517"><p>I don't think Gygax was claiming D&D <em>emulated</em> the fiction but was more indicating what his inspirations were, at least in the famous Appendix N. But he might have said different things at different times. </p><p></p><p></p><p></p><p></p><p>4E and 5E certainly could work for some of these sources. I'm more comfortable with 5E in general and in another thread we chewed over building Conan in 5E. I think one can make a pretty solid Conan as a barbarian/fighter/rogue multiclass of about 14th level. Some setting assumptions such as "everybody has the Tavern Brawler feat" and giving out a few extra skills and languages over the course of the game would help. <em>Adventures in Middle Earth</em> is a port of <em>The One Ring</em> to 5E rules. Folks over on the Cubicle 7 forums have run the numbers showing that 12th to 14th level is pretty consistent with the deeds of Gimli and Legolas in Helm's Deep as well. I think there are some pinch points with D&D's general wargame nature and strong emphasis on niche protection. In particular, protagonists in fiction are often fewer and more broadly competent than D&D tends to assume. But nevertheless, these systems work to emulate fiction, particularly if most of the more egregiously magical types are disallowed or downplayed.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7764002, member: 6873517"] I don't think Gygax was claiming D&D [I]emulated[/I] the fiction but was more indicating what his inspirations were, at least in the famous Appendix N. But he might have said different things at different times. 4E and 5E certainly could work for some of these sources. I'm more comfortable with 5E in general and in another thread we chewed over building Conan in 5E. I think one can make a pretty solid Conan as a barbarian/fighter/rogue multiclass of about 14th level. Some setting assumptions such as "everybody has the Tavern Brawler feat" and giving out a few extra skills and languages over the course of the game would help. [I]Adventures in Middle Earth[/I] is a port of [I]The One Ring[/I] to 5E rules. Folks over on the Cubicle 7 forums have run the numbers showing that 12th to 14th level is pretty consistent with the deeds of Gimli and Legolas in Helm's Deep as well. I think there are some pinch points with D&D's general wargame nature and strong emphasis on niche protection. In particular, protagonists in fiction are often fewer and more broadly competent than D&D tends to assume. But nevertheless, these systems work to emulate fiction, particularly if most of the more egregiously magical types are disallowed or downplayed. [/QUOTE]
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Mike Mearls on how D&D 4E could have looked
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