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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Imaro" data-source="post: 7764043" data-attributes="member: 48965"><p>Good point... are there any official 4e Epic adventures where something like the forge example @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> gave is a part of an official skill challenge or check? I was glancing through an epic tier adventure from Dungeon called "Those Once Loyal" and the skill challenges and checks I saw seemed pretty mundane (with the epicness seeming to come from the opposition as opposed to the capabilities of the PC's). I've included one below but I have to say none of the suggested uses of skills comes close to sticking one's hands in a searing hot magical forge to help in the creation of an artifact. In fact compared to that the skill uses below (though admittedly having large DC's) seem downright tame to the point of well almost being ordinary uses against bigger things. So I'm hoping someone can provide examples of the types of things being cited here as inherent to 4e epic tier and not just how a particular DM chooses to run their game at epic tier.</p><p></p><p>[sblock]Common Cause</p><p>The aspect grieves for your troubles, but his own loyalty to</p><p>Bahamut blinds him to your true purpose.</p><p> Level: 28 (XP 26,000)</p><p> Complexity: 1 (requires 4 successes before 3 failures).</p><p></p><p>Primary Skills: Bluff, Diplomacy, Religion, special</p><p>Secondary Skill: Insight</p><p>Special: If the characters defeated Dispater and</p><p>show his head or his rod as proof of the dragon’s</p><p>corruption, the characters automatically earn 2 successes.</p><p>(2 successes, maximum 2 successes)</p><p></p><p>Arcana (DC 31): The character tries to unravel</p><p>the enchantment beguiling the aspect. This skill</p><p>cannot be used unless a successful Insight check has</p><p>ben made (see below). Up to four characters can aid</p><p>on this check. This skill can earn a maximum of 2</p><p>successes.</p><p></p><p>Bluff (DC 30): The character fabricates evidence</p><p>against Dakranad. In addition to counting as two failures,</p><p>a failed check counts as two failures, closes off</p><p>future Bluff checks, and each new attempt results in</p><p>1 more automatic failure. This skill can earn a maximum</p><p>of 4 successes.</p><p></p><p>Diplomacy (DC 26): The character cites truthful</p><p>evidence about Dakranad’s corruption or recounts</p><p>the party’s past alliance with the Platinum Dragon.</p><p>This skill can earn a maximum of 4 successes.</p><p></p><p>Insight (DC 31): The character identifies that</p><p>the aspect of Moradin has been ensorcelled by the</p><p>mithral dragon. A successful check counts as 0 successes</p><p>but opens up use of the Arcana skill.</p><p></p><p>Religion (DC 17): The character recalls Moradin’s</p><p>character and shows how the aspect’s actions are </p><p>at odds with the god’s nature. This skill can earn a</p><p>maximum of 1 success.</p><p></p><p>Success: The characters break the enchantment</p><p>and the aspect of Moradin realizes that the mithral</p><p>dragon tricked him. Enraged by this, he urges the</p><p>characters to venture to Bahamut’s Palace (if the</p><p>characters haven’t yet been there) or to the Bridge</p><p>of al-Sihal (if the characters have already been to</p><p>Bahamut’s Palace). Alternatively, if Amyria is still</p><p>with the characters, the aspect gives them the creation</p><p>spark and advises them to seek the Bridge of</p><p>al-Sihal to witness Bahamut’s imminent return.</p><p></p><p>Failure: The aspect of Moradin believes the</p><p>characters are trying to trick him. He commands his</p><p>servants to attack.[/sblock]</p></blockquote><p></p>
[QUOTE="Imaro, post: 7764043, member: 48965"] Good point... are there any official 4e Epic adventures where something like the forge example @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] gave is a part of an official skill challenge or check? I was glancing through an epic tier adventure from Dungeon called "Those Once Loyal" and the skill challenges and checks I saw seemed pretty mundane (with the epicness seeming to come from the opposition as opposed to the capabilities of the PC's). I've included one below but I have to say none of the suggested uses of skills comes close to sticking one's hands in a searing hot magical forge to help in the creation of an artifact. In fact compared to that the skill uses below (though admittedly having large DC's) seem downright tame to the point of well almost being ordinary uses against bigger things. So I'm hoping someone can provide examples of the types of things being cited here as inherent to 4e epic tier and not just how a particular DM chooses to run their game at epic tier. [sblock]Common Cause The aspect grieves for your troubles, but his own loyalty to Bahamut blinds him to your true purpose. Level: 28 (XP 26,000) Complexity: 1 (requires 4 successes before 3 failures). Primary Skills: Bluff, Diplomacy, Religion, special Secondary Skill: Insight Special: If the characters defeated Dispater and show his head or his rod as proof of the dragon’s corruption, the characters automatically earn 2 successes. (2 successes, maximum 2 successes) Arcana (DC 31): The character tries to unravel the enchantment beguiling the aspect. This skill cannot be used unless a successful Insight check has ben made (see below). Up to four characters can aid on this check. This skill can earn a maximum of 2 successes. Bluff (DC 30): The character fabricates evidence against Dakranad. In addition to counting as two failures, a failed check counts as two failures, closes off future Bluff checks, and each new attempt results in 1 more automatic failure. This skill can earn a maximum of 4 successes. Diplomacy (DC 26): The character cites truthful evidence about Dakranad’s corruption or recounts the party’s past alliance with the Platinum Dragon. This skill can earn a maximum of 4 successes. Insight (DC 31): The character identifies that the aspect of Moradin has been ensorcelled by the mithral dragon. A successful check counts as 0 successes but opens up use of the Arcana skill. Religion (DC 17): The character recalls Moradin’s character and shows how the aspect’s actions are at odds with the god’s nature. This skill can earn a maximum of 1 success. Success: The characters break the enchantment and the aspect of Moradin realizes that the mithral dragon tricked him. Enraged by this, he urges the characters to venture to Bahamut’s Palace (if the characters haven’t yet been there) or to the Bridge of al-Sihal (if the characters have already been to Bahamut’s Palace). Alternatively, if Amyria is still with the characters, the aspect gives them the creation spark and advises them to seek the Bridge of al-Sihal to witness Bahamut’s imminent return. Failure: The aspect of Moradin believes the characters are trying to trick him. He commands his servants to attack.[/sblock] [/QUOTE]
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