Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jay Verkuilen" data-source="post: 7764070" data-attributes="member: 6873517"><p>Yeah, WotC seems really obsessed with the "work day" idea, but I think it's a chimera in many ways. Ultimately who really cares how long the "work day" is? I suppose it matters if there's a lot of kicking in the door dungeon grind expected. What you're really trying to avoid is the party totally going nova in the one fight they have. The real balancing is done by the <em>action economy</em>. Characters who can do too much in a round or, vice versa, too little, are the real problem IMO. For the most part, 5E got the action economy right (unlike some really notable bad examples in 4E... I'm looking at you bard, barbarian, and avenger). </p><p></p><p></p><p>There are encounter designs that really stress a character in one encounter and some characters are markedly more short rest dependent than others. Compare a party with a fighter, warlock, and monk to one with a paladin, sorcerer, and cleric. The latter benefits very little from short rests while the former is highly dependent on them and a big nasty fight is going to exhaust the resources of that party first. In a mixed party you can end up with some strange interactions and often pointless friction between character types. Of course, the issue of short rests in 5E has been an evergreen topic, so I won't go forward with it.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7764070, member: 6873517"] Yeah, WotC seems really obsessed with the "work day" idea, but I think it's a chimera in many ways. Ultimately who really cares how long the "work day" is? I suppose it matters if there's a lot of kicking in the door dungeon grind expected. What you're really trying to avoid is the party totally going nova in the one fight they have. The real balancing is done by the [I]action economy[/I]. Characters who can do too much in a round or, vice versa, too little, are the real problem IMO. For the most part, 5E got the action economy right (unlike some really notable bad examples in 4E... I'm looking at you bard, barbarian, and avenger). There are encounter designs that really stress a character in one encounter and some characters are markedly more short rest dependent than others. Compare a party with a fighter, warlock, and monk to one with a paladin, sorcerer, and cleric. The latter benefits very little from short rests while the former is highly dependent on them and a big nasty fight is going to exhaust the resources of that party first. In a mixed party you can end up with some strange interactions and often pointless friction between character types. Of course, the issue of short rests in 5E has been an evergreen topic, so I won't go forward with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
Top