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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7764541" data-attributes="member: 42582"><p>This is a good point.</p><p></p><p>My view on <em>12 arrows in 6 seconds</em> is that it is mostly colour. The 6-second round could equally be a 1 minute round (as per AD&D) and very little would have to change about the basic resolution framework. What actually determines how many foes an archer can take down is a function of the ratio of shots/strikes for the archer vs the enemy, plus damage per hit relative to hp.</p><p></p><p>So if monsters have big hit point totals, and a reasonable chance per round of squashing an archer, than 12 shots per round may not be more <em>effective</em> than 2 shots per round in a system where monsters have low hit point totals and only a very low chance of squashing an archer. The latter setup may be more likely to produce a play experience of playing a mighty archer even though the notional <em>rate of shots per minute</em> is lower.</p><p></p><p>As far as Hawkeye etc is concerned, I've always liked this comment by Ron Edwards:</p><p></p><p style="margin-left: 20px">Comics fans will recognize that Hawkeye is just as significant as Thor, as a member of the Avengers, or even more so. In game terms, this is a Character Components issue: Hawkeye would have a high Metagame component whereas Thor would have a higher Effectiveness component.</p><p></p><p>Once you get to a system like 4e, or MHRP, distinguishing the <em>effectiveness</em> and <em>metagame</em> components becomes increasingly tricky, as the two are tightly interwoven (contrast, say, a system like RQ + fate points - eg Burning Wheel - where the distinction between effectiveness and meta is easier to see).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7764541, member: 42582"] This is a good point. My view on [I]12 arrows in 6 seconds[/I] is that it is mostly colour. The 6-second round could equally be a 1 minute round (as per AD&D) and very little would have to change about the basic resolution framework. What actually determines how many foes an archer can take down is a function of the ratio of shots/strikes for the archer vs the enemy, plus damage per hit relative to hp. So if monsters have big hit point totals, and a reasonable chance per round of squashing an archer, than 12 shots per round may not be more [I]effective[/I] than 2 shots per round in a system where monsters have low hit point totals and only a very low chance of squashing an archer. The latter setup may be more likely to produce a play experience of playing a mighty archer even though the notional [I]rate of shots per minute[/i] is lower. As far as Hawkeye etc is concerned, I've always liked this comment by Ron Edwards: [indent]Comics fans will recognize that Hawkeye is just as significant as Thor, as a member of the Avengers, or even more so. In game terms, this is a Character Components issue: Hawkeye would have a high Metagame component whereas Thor would have a higher Effectiveness component.[/indent] Once you get to a system like 4e, or MHRP, distinguishing the [I]effectiveness[/I] and [I]metagame[/I] components becomes increasingly tricky, as the two are tightly interwoven (contrast, say, a system like RQ + fate points - eg Burning Wheel - where the distinction between effectiveness and meta is easier to see). [/QUOTE]
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