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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7764561" data-attributes="member: 42582"><p>The invoker/wizard in my 4e game has some similar abilities - the main one I'm thinking of at the moment is the reroll a failed attack roll if it's an action point-enabled attack. (From the Divine Philosopher paragon path.)</p><p></p><p>Interrupts are the most obvious mechanical devices for implementing prophecy/foresight into D&D.</p><p></p><p>In my Cortex+ Heroic game, the wizardly PC has an ability to take a die from the Doom Pool and add it to his pool - when it goes back to the Doom Pool it steps up unless he spends a PP, in which case it steps down. The flavour is that he can see the doom that's coming and either embrace it, or do things to hold it off!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7764561, member: 42582"] The invoker/wizard in my 4e game has some similar abilities - the main one I'm thinking of at the moment is the reroll a failed attack roll if it's an action point-enabled attack. (From the Divine Philosopher paragon path.) Interrupts are the most obvious mechanical devices for implementing prophecy/foresight into D&D. In my Cortex+ Heroic game, the wizardly PC has an ability to take a die from the Doom Pool and add it to his pool - when it goes back to the Doom Pool it steps up unless he spends a PP, in which case it steps down. The flavour is that he can see the doom that's coming and either embrace it, or do things to hold it off! [/QUOTE]
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Mike Mearls on how D&D 4E could have looked
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