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D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Manbearcat" data-source="post: 7764586" data-attributes="member: 6696971"><p>That is your well-considered takeaway from the play report above?</p><p></p><p>That is your genuine, objective analysis? Its this sort of stuff that utterly kills conversation on these boards and has driven away so many excellent posters (who are more interested in exploring and evaluating game design than point-scoring) over the last several years.</p><p></p><p>Ok, I'll do the analysis for you.</p><p></p><p>How about:</p><p></p><p>1) The Fighter didn't have Disadvantage on anything because the Diviner made it so (he would have had Advantage on everything because of Foresight, and did at the end). The Fighter failed on his Athletics check to destroy The Time Reaper without Disadvantage.</p><p></p><p>2) <strong><em>All 3 of the Rogue's consequential contributions to changing the gamestate worked</em></strong>; the 1st because of the Diviner's ability made it so through his 1st use of Portent, the 2nd because he succeeded on both of his Thievery rolls, the 3rd because the Diviner used his 3rd use of Portent.</p><p></p><p>3) Amusingly, <strong><em>only the Wizard's Arcana ultimately failed due to Disadvantage</em></strong> (where he didn't want to spend Portent on it (he attempt to start the second hoverpod for the Fighter). But no matter...just uplevel Fly).</p><p></p><p>4) Overall, the character most impacted by Disadvantage (from The Time Reaper) and Advantage (Magic Resistance on all of the Grays) in this scenario <strong>was easily the Wizard</strong>; the Arcana above, all 3 usages of Portent spent to offset it (that wouldn't be available for the showdown with The Harvester with its Lair Actions), and 2-3 saving throws that would have failed on the Mass Suggestion were instead made successful due to Advantage.</p><p></p><p>Despite that (and in part because of it as he turned both of the Rogue's failures into successes because the Rogue didn't have any means to deal with the Disadvantage problem)...the Diviner UTTERLY_DOMINATED the overall gamestate change of the session. And still had way more than enough resources available for the "boss fight."</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u></strong></em> </p><p></p><p>Just saw your post. Yup. Given your tastes, it makes sense that Portent and things like Legendary Resistance wouldn't be your cup of tea.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7764586, member: 6696971"] That is your well-considered takeaway from the play report above? That is your genuine, objective analysis? Its this sort of stuff that utterly kills conversation on these boards and has driven away so many excellent posters (who are more interested in exploring and evaluating game design than point-scoring) over the last several years. Ok, I'll do the analysis for you. How about: 1) The Fighter didn't have Disadvantage on anything because the Diviner made it so (he would have had Advantage on everything because of Foresight, and did at the end). The Fighter failed on his Athletics check to destroy The Time Reaper without Disadvantage. 2) [B][I]All 3 of the Rogue's consequential contributions to changing the gamestate worked[/I][/B]; the 1st because of the Diviner's ability made it so through his 1st use of Portent, the 2nd because he succeeded on both of his Thievery rolls, the 3rd because the Diviner used his 3rd use of Portent. 3) Amusingly, [B][I]only the Wizard's Arcana ultimately failed due to Disadvantage[/I][/B] (where he didn't want to spend Portent on it (he attempt to start the second hoverpod for the Fighter). But no matter...just uplevel Fly). 4) Overall, the character most impacted by Disadvantage (from The Time Reaper) and Advantage (Magic Resistance on all of the Grays) in this scenario [B]was easily the Wizard[/B]; the Arcana above, all 3 usages of Portent spent to offset it (that wouldn't be available for the showdown with The Harvester with its Lair Actions), and 2-3 saving throws that would have failed on the Mass Suggestion were instead made successful due to Advantage. Despite that (and in part because of it as he turned both of the Rogue's failures into successes because the Rogue didn't have any means to deal with the Disadvantage problem)...the Diviner UTTERLY_DOMINATED the overall gamestate change of the session. And still had way more than enough resources available for the "boss fight." @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U][/B][/I] Just saw your post. Yup. Given your tastes, it makes sense that Portent and things like Legendary Resistance wouldn't be your cup of tea. [/QUOTE]
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