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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7764853" data-attributes="member: 82504"><p>Argh Perhaps your typing voice sounds like someone else that Shas character lol ... I am a proponent of spell complications even more than any simple failure because it makes better more awesome story.</p><p></p><p>And I think its also more awesome if the fighting man can actually defend the squishies in a way that makes kill the caster a much less obvious choice. Which is something newer versions of the game actually followed through on.</p><p></p><p>Effective defenders and having non-casters also worthy of being considered dangerous changes that "kill the caster" dynamic enough you are looking at much less frequent interruptions even if you keep that mechanic. (hence a possibility for complications ie I accept complications and heroically make the spell happen any way)</p><p></p><p>My old one 1e variant magic system had the spell casting itself cause hp loss. (if spells were interrupted you might have a skill check determine</p><p> 1 manage to cast it normally - this is a heroic caster - but expend more to cast it </p><p>2 the spell is warped to do something inconvenient instead of the desired effect. </p><p>3 spell just explodes in your face</p><p>4 and so on...</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7764853, member: 82504"] Argh Perhaps your typing voice sounds like someone else that Shas character lol ... I am a proponent of spell complications even more than any simple failure because it makes better more awesome story. And I think its also more awesome if the fighting man can actually defend the squishies in a way that makes kill the caster a much less obvious choice. Which is something newer versions of the game actually followed through on. Effective defenders and having non-casters also worthy of being considered dangerous changes that "kill the caster" dynamic enough you are looking at much less frequent interruptions even if you keep that mechanic. (hence a possibility for complications ie I accept complications and heroically make the spell happen any way) My old one 1e variant magic system had the spell casting itself cause hp loss. (if spells were interrupted you might have a skill check determine 1 manage to cast it normally - this is a heroic caster - but expend more to cast it 2 the spell is warped to do something inconvenient instead of the desired effect. 3 spell just explodes in your face 4 and so on... [/QUOTE]
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Mike Mearls on how D&D 4E could have looked
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